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Game Studies 0102: Cultural framing of computer/video games. By Kurt Squire
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Since their inception, computer and video games have both
fascinated and caused great fear in the politicians, educators, academics,
and the public at large. In the United States, this fear and fascination
goes back to the early 1980s, when Ronald Reagan extolled the virtues
of games to create a generation of highly skilled cold war warriors, while
U.S. Surgeon General C. Everett Koop proclaimed games among the top health
risks facing Americans. To be sure, such extreme cultural reactions to
technological and cultural innovations are hardly new; mid twentieth-century
critics feared that television watchers would become addicted to television,
never leaving their homes, and critics before them feared that film would
pervert viewers.
DiGRA Digital Library
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Where have all the games gone? Explorations on the cultural significance of digital games and preservation
Barwick Joanna, Muir Adrienne, Dearnley James
September
2009
Breaking New Ground: Innovation in Games, Play, Practice and Theory
Full text |
INFO
It is now 50 years since the development of the first computer game but despite the proliferation of digital games in our society - with an industry which is flourishing and an average of 9 games sold every second of every day in 2007, it seems that these products are not as valued as the products of other cultural industries, such as film and television, and they are being excluded from the preservation of our digital heritage.
This paper will focus on research interviews undertaken with people in the academic community. It will highlight that the growing academic interest in digital games is being hindered by a lack of research collections to support historical study. Researchers acknowledge that the study of digital games is a relatively new discipline and that outside academia, there is still little understanding of their cultural significance. However, they recognise the importance of protecting games as part of our digital heritage to ensure that future generations are able to understand the development of a valuable aspect of our social history. In other words, this research has underlined that games are considered a culture worth studying and something in need of preserving.
Keywords: Digital games, preservation, cultural heritage, academics
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Effects Of Video Game Playing On Children | MediaWise.org
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- Adolescents who play more than one hour of console or Internet video games have more or more intense symptoms of ADHD or inattention than those who do not (Chan, 2006).
- The most likely reasons that people play video games excessively are due to either ineffective time management skills, or as a symptomatic response to other underlying problems that they are escaping from, rather than any inherent addictive properties of the actual games (Wood, 2008).
- Adolescents who play more than one hour of console or Internet video games have more or more intense symptoms of ADHD or inattention than those who do not (Chan, 2006).
Personas | Metropath(ologies) | An installation by Aaron Zinman
Awesome website from the Media Lab at MIT that tries to show you through the eyes of the Internet.
The New York Times > Business > Image > Paying for Health Care Reform
Paying for healthcare reform (graphic)
The Work-Up - Obama and Congress Clash on How to Pay for Health Care - Series - NYTimes.com
Paying for healthcare reform
IranTracker
Site from the American Enterprise Institute (AEI) that tracks (surprise!) the latest from Iran.
High Line Design | The High Line
website about park built in NYC using abandoned railroad infrastructure
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