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My initial concerns about the current show were its sort of lack of perspective. The strength of a curated show comes from the choice and arrangement of the works, and I worried that with a crowdsourced show like this, it would be hard to form a central thesis. What makes each of these games influential and how will those qualities come together to paint a moving picture of games as an art medium? I wasn’t sure this list particularly answered those questions.
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They’ve avoided directly addressing the question of why are video games art, and instead danced around it, showing a number of wonderful games and explaining why each great. Despite this success though, I feel that the show was still damaged by the crowdsourced curation approach. While I agree that the player is a major component of games (as Abe Stein recently posted to his blog, “A game not played is no game at all”), the argument that because games are played by the public they should be publicly curated doesn’t necessarily follow for me, especially when the resultant list is so muddled.
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The Supreme Court has struck down a California law that would have banned selling "violent" video games to children, a case balancing free speech rights with consumer protection.
The 7-2 ruling Monday is a victory for video game makers and sellers, who said the ban -- which had yet to go into effect -- would extend too far. They say the existing nationwide, industry-imposed, voluntary rating system is an adequate screen for parents to judge the appropriateness of computer game content.
The state says it has a legal obligation to protect children from graphic interactive images when the industry has failed to do so.
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"The First Amendment does not disable government from helping parents make such a choice here -- a choice not to have their children buy extremely violent, interactive games," he wrote.
At issue is how far constitutional protections of free speech and expression, as well as due process, can be applied to youngsters.
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Justice Clarence Thomas also dissented, saying the law's requirement of having parents purchase the games for their underage children was reasonable. "The freedom of speech as originally understood, does not include a right to speak to minors, without going through the minors' parents or guardians," he said.
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Free Will: Children and the Scientific Worldview
How kids know the monster under the bed isn’t real (06:22)
Experiments probe causal thinking in children (09:05)
Do scientists have more in common with kids than other adults? (06:30)
Are morality and causality intertwined for ordinary people? (14:23)
4-year-olds’ value-laden perspective on others’ intentions (07:40)
Are Pinker and Chomsky dead-wrong about child development? (03:41)
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