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Weiye Loh's Library tagged App   View Popular, Search in Google

Feb
9
2012

Nothing illustrates the job-creating power of innovation better than the App Economy. The incredibly rapid rise of smartphones, tablets, and social media, and the applications—“apps”—that run on them, is perhaps the biggest economic and technological phenomenon today. Almost a million apps have been created for the iPhone, iPad and Android alone, greatly augmenting the usefulness of mobile devices. Want to play games, track your workouts, write music? There are a plethora of apps to choose from, many of them free.

App Economy Jobs

  • How do we think intelligently about innovation and its consequences when the relevant data doesn't even measure what is going on in the current economy. Are we trying to drive by looking in the rear-view mirror?

the craze for native apps is a short one and we are already seeing it on the wane. Native apps, which need to be distributed via a proprietary app store controlled by an operator or device manufacturer, also suffer from being restricted to the platform for which they are built, necessitating an almost complete rewrite for each different platform. Maintaining separate, functionally equivalent apps for Android, iOS, Blackberry OS6, Playbook, WebOS AND Windows Phone is an expensive and time consuming business, something that major publishers realise only too well.

App Open Source Internet

  • Native apps have other limitations too. Web technology has matured over 15 years to provide a rich set of tools for making web applications that are open, accessible and linkable. The very ethos of web development is that it is fundamentally an open platform, inviting integration, connecting, linking and sharing of information. Native apps construct a silo around themselves and operate in their own artificially constructed world. Everything in that world may be beautiful and the user experience may be dazzling, but the value is locked into that container.
  • Native apps will always have a place on mobile devices, particularly for applications such as gaming where the performance demands are high and graphics requirements are intensive. Games often also take advantage of features such as accelerometers which are not (yet) available to access from web applications. For apps that need to take advantage of bleeding edge technology and offer exceptional performance, native code is still a good option. But for news and magazine publishers, the tide is turning.

     

Sep
15
2011

Removal of game that includes references to child labour and factory-worker suicides reignites debate about how Apple treats apps differently to music, books and films

Apple App Censorship Capitalism

  • he game was released by Italian developer Molleindustria, whose mission statement is to "reappropriate video games as a popular form of mass communication" and "investigate the persuasive potentials of the medium by subverting mainstream video gaming cliche".
  • In Phone Story's case, that took the form of four mini-games about the "troubling supply chain" behind smartphones – all smartphones, not specifically iPhones – including coltan extraction in Congo, outsourced labour in China, environmental waste in Pakistan, as well as the mania for gadgets in the West. One of the mini-games sees workers leaping from their factory building: a clear reference to suicides and attempted suicides by workers at Apple's manufacturing partner Foxconn.

    Molleindustria said that all its net revenues from sales of the iPhone game would go to charities tackling corporate abuses.

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Mar
24
2011

Apple shouldn't make any moral judgments—or very, very few in very obvious cases, like legit hardcore pornography or clearly illegal stuff—when it comes to apps. As horrible as I think Exodus International may be, I don't like that Apple pulled it out of the App Store, nearly as much as I dislike the fact there still isn't a South Park app for the same reason. It seems like the only fair way to make everybody equally happy (or unhappy) is to not make those kinds of judgments. Or at least not make them after the fact, which feels disingenuous—why approve the "gay cure" app in the first place? (Conversely, it's a fair point that Apple does respond to criticism from time to time—like in this case, or reversing its censorship of an illustration of Ulysses.)

Apple App Mobile Morality Ethics

  • Apple doesn't want people to perceive the App Store as a seedy place (which the Android Market kind of seems like sometimes!), or a place where kids can get their hands on stuff they shouldn't. It's family friendly, mostly. (Apps that could lead to bad stuff, like browsers, carry 17+ warnings and can be blocked via parental controls.) And it keeps regulators and Congressmen off their back
  • Apple occasionally places itself in an awkward position. Like, for instance, when Exodus International, one of those ministries that promotes "gay cures," released an iPhone app. People complained that it was offensive (I don't like it myself), and Apple removed it, saying it violates their "developer guidelines by being offensive to large groups of people." Just last year, Apple repeatedly rejected the app Gay New York: 101 Can't-Miss Places-basically a gay sight-seeing app. The creator found Apple's rejection of the "PG-13" app to be "homophobic and discriminatory to the point of hostile," since, he claims, that "far racier photographic material is routinely available on other apps."
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