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apophenia: some thoughts on technophilia
There are also no such things as "digital natives." Just because many of today's youth are growing up in a society dripping with technology does not mean that they inherently know how to use it. They don't. Most of you have a better sense of how to get information from Google than the average youth. Most of you know how to navigate privacy settings of a social media tool better than the average teen. Understanding technology requires learning. Sure, there are countless youth engaged in informal learning every day when they go online. But what about all of the youth who lack access? Or who live in a community where learning how to use technology is not valued? Or who tries to engage alone? There's an ever-increasing participation gap emerging between the haves and the have-nots. What distinguishes the groups is not just a question of access, although that is an issue; it's also a question of community and education and opportunities for exploration. Youth learn through active participation, but phrases like "digital natives" obscure the considerable learning that occurs to enable some youth to be technologically fluent while others fail to engage.
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There are also no such things as "digital natives." Just because many of today's youth are growing up in a society dripping with technology does not mean that they inherently know how to use it. They don't. Most of you have a better sense of how to get information from Google than the average youth. Most of you know how to navigate privacy settings of a social media tool better than the average teen. Understanding technology requires learning. Sure, there are countless youth engaged in informal learning every day when they go online. But what about all of the youth who lack access? Or who live in a community where learning how to use technology is not valued? Or who tries to engage alone? There's an ever-increasing participation gap emerging between the haves and the have-nots. What distinguishes the groups is not just a question of access, although that is an issue; it's also a question of community and education and opportunities for exploration. Youth learn through active participation, but phrases like "digital natives" obscure the considerable learning that occurs to enable some youth to be technologically fluent while others fail to engage.
Art Education 2.0 - Using New Technology in Art Classrooms
The aim of Art Education 2.0 is to explore ways of using Web 2.0 and other digital technologies to advance best teaching practices, promote professional discourse and collaboration, encourage cultural exchanges, facilitate joint creative work, and support artistic projects, curricular activities, and professional development opportunities deemed important by our members. To join our global community, sign up for a free Ning account by filling out the profile information and uploading a profile picture. Once your registration has been approved, you can participate in forums, groups, blogging, photo and video sharing, and RSS. We welcome newbies as well as experienced technology users.
Future of Learning Institutions in a Digital Age | HASTAC
Young people today are learning in new ways that are both collective and egalitarian.
They are contributing to Wikipedia, commenting on blogs, teaching themselves programming and figuring out work-arounds to online video games. They follow links embedded in articles to build a deeper understanding. They comment on papers and ideas in an interactive and immediate exchange ofideas. All these acts are collaborative and democratic, and all occur amid a worldwide community of voices.
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Young people today are learning in new ways that are both collective and egalitarian.
They are contributing to Wikipedia, commenting on blogs, teaching themselves programming and figuring out work-arounds to online video games. They follow links embedded in articles to build a deeper understanding. They comment on papers and ideas in an interactive and immediate exchange ofideas. All these acts are collaborative and democratic, and all occur amid a worldwide community of voices. -
Today’s learning is interactive and without walls.
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The Impending Demise of the University
Universities are finally losing their monopoly on higher learning, as the web inexorably becomes the dominant infrastructure for knowledge sweeney both as a container and as a global platform for knowledge exchange between people.
Meanwhile on campus, there is fundamental challenge to the foundational modus operandi of the University — the model of pedagogy. Specifically, there is a widening gap between the model of learning offered by many big universities and the natural way that young people who have grown up digital best learn.
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Universities
are finally losing their monopoly on higher learning, as the web inexorably
becomes the dominant infrastructure for knowledge sweeney both as a container
and as a global platform for knowledge exchange between people.
Meanwhile
on campus, there is fundamental challenge to the foundational modus operandi of the University — the model of pedagogy. Specifically, there
is a widening gap between the model of learning offered by many big
universities and the natural way that young people who have grown up
digital best learn.- I really hate blanket statements like this though I think it is true for some schools. - on 2009-06-04
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Add Sticky NoteThe old-style
lecture, with the professor standing at the podium in front of a large
group of students, is still a fixture of university life on many campuses.
It's a model that is teacher-focused, one-way, one-size-fits-all and
the student is isolated in the learning process. Yet the students,
who have grown up in an interactive digital world, learn differently.
Schooled on Google and Wikipedia, they want to inquire, not rely on
the professor for a detailed roadmap. They want an animated conversation,
not a lecture. They want an interactive education, not a broadcast
one that might have been perfectly fine for the Industrial Age, or
even for boomers. These students are making new demands of universities,
and if the universities try to ignore them, they will do so at their
peril.- Nothing really new here, is there? - on 2009-06-04
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2020 Forecast: Creating the Future of Learning
A Radically Different World
If you think our future will require better schools, you're wrong.
The future of education calls for entirely new kinds of learning environments.
If you think we will need better teachers, you're wrong.
Tomorrow’s learners will need guides who take on fundamentally different roles.
As every dimension of our world evolves so rapidly, the education challenges of tomorrow will require solutions that go far beyond today’s answers.
Complexity and Humanity - Freesouls
The challenge of the near future is to build systems that will allow us to be largely free to inquire, experiment, learn and communicate, that will encourage us to cooperate, and that will avoid the worst of what human beings are capable of, and elicit what is best.
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The challenge of the near future is to build systems that will allow us to be largely free to inquire, experiment, learn and communicate, that will encourage us to cooperate, and that will avoid the worst of what human beings are capable of, and elicit what is best.
RSA Lectures - Stephen Heppell - Learning 2016 | Teachers TV
"This isn't the time to use technology to refine the model we had before; this is a time to harness technology to let children go as far and as fast as they want."
"How do we take public service global?"
"Learning is turning global with a vengance."
Students as 'Free Agent Learners' : April 2009 : THE Journal
What this year's survey found was that "there continues to be a digital disconnect, shall we say, between the way students are learning and living outside of school and the way they're interacting with technology inside of school," said Evans. "In fact, students tell us that they have to power down to go to school, and then, at the end of the school day, they power back up again--a real disconnect in the way students are viewing technology from the adults in their educational lives."
For one, students see significant obstacles to using technology in schools. They reported that school networks block sites that they need to access, that teachers specifically limit their use of technology, and that there are "too many rules," preventing students from using their own devices, accessing their communications tools, and even limiting their use of the technologies that the school provides.
For another, teachers and students do not view the value of various technologies in the same ways. Students place a much higher value on technology than teachers, according to the research, and do not agree on which technologies would have the greatest impact on learning.
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What this year's survey found was that "there continues to be a digital disconnect, shall we say, between the way students are learning and living outside of school and the way they're interacting with technology inside of school," said Evans. "In fact, students tell us that they have to power down to go to school, and then, at the end of the school day, they power back up again--a real disconnect in the way students are viewing technology from the adults in their educational lives."
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For one, students see significant obstacles to using technology in schools. They reported that school networks block sites that they need to access, that teachers specifically limit their use of technology, and that there are "too many rules," preventing students from using their own devices, accessing their communications tools, and even limiting their use of the technologies that the school provides.
For another, teachers and students do not view the value of various technologies in the same ways. Students place a much higher value on technology than teachers, according to the research, and do not agree on which technologies would have the greatest impact on learning.
- Obviously, students don't know what's good for them. ;0) - on 2009-05-05
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The Edurati Review: Emerging Trend: Collaborative Curve
However, the emerging nature of this trend relates to the utilization of a new technology -- interactive media. By 'meeting' at digital gathering points, the expertise of like minded enthusiasts, even across vast distances, accelerates the growth of ideas, knowledge, and ultimately innovation far beyond what was feasible with traditional trade publications, snail mail, or conference calls.
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Add Sticky NoteHowever, the emerging nature of this trend relates to the utilization of a new technology -- interactive media. By 'meeting' at digital gathering points, the expertise of like minded enthusiasts, even across vast distances, accelerates the growth of ideas, knowledge, and ultimately innovation far beyond what was feasible with traditional trade publications, snail mail, or conference calls.
- This speaks to that network literacy idea, that adapting to the speed of all of this is outside anything we've dealt with or prepared our kids for before. Expertise and mastery on steroids when everyone is learning. And that is the difference in these networks; the passion based learning that occurs speeds up the effects for each of the nodes. - on 2009-04-14
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Add Sticky NoteIn the past, proximity has played a key role in meaningful collaboration. With the advent of Web 2.0 that obstacle has been effectively flattened, or at least lessened.
- Ulises Mejas: Nearness and farness are no longer physical measurements. - on 2009-04-14
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Introducing the Collaboration Curve - The Big Shift - HarvardBusiness.org
The evidence for the collaboration curve is, as yet, mostly anecdotal. But these curves may explain the rise of network-centric efforts ranging from open source software development to "crowdsourcing" to "networks of creation." In nearly all of these group efforts, rapid leaps in performance improvement arise as participants get better faster by working with others. These leaps in performance describe the shape and power of the collaboration curve, a new force in our professional and personal lives that turns the experience curve on its side, and explains why the whole of us, working, playing, and, learning together, can often be greater than the sum of our parts.
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What happens, for instance, as you add more participants to a carefully-designed environment? The online role-playing game World of Warcraft (WoW) provides an intriguing example. More than 11.5 million people around the world now play World of Warcraft. Performance in the game is measured by experience points, which are awarded to players as they successfully address progressively more difficult challenges. It takes roughly 150 hours of accumulated game play to earn the first 2 million experience points but players on average are able to earn another 8 million experience points in the next 150 hours of accumulated game play. Even though, within the game, experience points become more difficult to acquire as you advance, World of Warcraft players are improving their performance four times faster as they continue to play the game.
How? Most improve their performance by leveraging a broad set of discussion forums, wikis, databases, and instructional videos that exist outside the game. Here the players share experiences, tell stories, celebrate (and analyze) prodigious in-game achievements, and explore innovative approaches to addressing the challenges at hand. This "knowledge economy" is impressively wide and deep: in the US alone, the official forums hosted by Blizzard Entertainment contain tens of millions of postings in hundreds of forums. And those are just the forums hosted by Blizzard. Independent forums are proliferating at an even faster rate.
- What's interesting here is the self-directed passion-based learning that takes place in the context of learning the game. There are few teachers, many learners. - on 2009-04-14
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Add Sticky NoteThe evidence for the collaboration curve is, as yet, mostly anecdotal. But these curves may explain the rise of network-centric efforts ranging from open source software development to "crowdsourcing" to "networks of creation." In nearly all of these group efforts, rapid leaps in performance improvement arise as participants get better faster by working with others. These leaps in performance describe the shape and power of the collaboration curve, a new force in our professional and personal lives that turns the experience curve on its side, and explains why the whole of us, working, playing, and, learning together, can often be greater than the sum of our parts.
- "The whole of us, working, playing and learning together, can often be greater than the sum of our parts." Love that quote. - on 2009-04-14
Thanks for the Add. Now Help Me with My Homework - News Features & Releases
"We read a lot in the media about how young people are using social networking sites with harmful results," agrees Christine Greenhow, Ed.D.'06, a postdoctoral associate at the University of Minnesota who has done a new study looking into how students really use them. "The question is, can we harness this interest and passion in their online lives for educational purposes?" In research stemming from her doctoral thesis at the Harvard Graduate School of Education, Greenhow not only found an increasing awareness by Sommers and other students of the potential of these sites to express their creativity and explore their interests, but also the potential to complement lessons in more formal educational settings -- if teachers can just figure out how to use them.
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As national magazines and newspapers debate what it means to be literate in a computer age in which students butcher language in text messages and open books less and less outside the classroom, Greenhow has found a virtual creative writing boom among students spending long hours writing stories and poetry to paste on their blogs for feedback from friends, or creating videos on social issues to bring awareness to a cause. Far from media stories about cyber bullying, meanwhile, she found that most students use the medium to reach out to their peers for emotional support and as a way to develop self-esteem. One student created a video of his intramural soccer team to entice his friends to come to his games. Another created an online radio show to express his opinions, then used Facebook to promote a URL where friends could stream it live, and then used one of Facebook's add-in applications to create a fan site for the show.
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The kind of skills students are developing on social networking sites, says Greenhow, are the very same 21st century skills that educators have identified as important for the next generation of knowledge workers -- empathy, appreciation for diversity of viewpoints, and an ability to multitask and collaborate with peers on complex projects. In fact, despite cautionary tales of employers trolling social networking sites to find inappropriate Halloween pictures or drug slang laced in discussion forums, many employers are increasingly using these sites as a way to find talent. A survey by the National Association of Colleges and Employers cited this spring in The New York Times found that more than half of employers now use SNSs to network with job candidates. The website CareerBuilder.com even added an application to allow employers to search Facebook for candidates. "Savvy users say the sites can be effective tools for promoting one's job skills and all-around business networking," says the Times.
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'iTunes university' better than the real thing - science-in-society - 18 February 2009 - New Scientist
To find out how much students really can learn from podcast lectures alone - mimicking a missed class - McKinney's team presented 64 students with a single lecture on visual perception, from an introductory psychology course.
Half of the students attended the class in person and received a printout of the slides from the lecture. The other 32 downloaded a podcast that included audio from the same lecture synchronised with video of the slides. These students also received a printed handout of the material.
Students who downloaded the podcast averaged a C (71 out of 100) on the test - substantially better than those who attended the lecture, who on average mustered only a D (62).
Hacking Education
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One of the problems with the traditional school model of education is that the teachers are so uneven. My kids have amazing teachers who inspire them and push them to go beyond their perceived limits. I am so thankful for them. But they also have lazy teachers who bore them to death. We've all experienced this problem. I even had it at MIT and Wharton, two of the top schools in this country. We need some way for the kids and their parents to take control of who educates them.
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Add Sticky NoteThe existing large institutions in the world of education are the public and private schools, the colleges and universities, the testing institutions that inform them, and the unions and political system that support them. I want to help take all of them down and build something better in its place. I am not a fan of home schooling, but I understand it's appeal. I do not think I can teach my kids better than others. But I do think my kids and my wife and I need more choice of who educates them.
- Parents do need to be more empowered in this process. - on 2009-02-13
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Where Is the New Learning? | EDUCAUSE
We are supporting lots of computers and many tools for individual expression and information gathering. We are extending infrastructures to support the newest digital technologies that are introduced by industry. However, at the core, we are not focused o
Teaching and Learning Unleashed with Web 2.0 and Open Educational Resources | EDUCAUSE
Gwyn’s story illustrates how Web 2.0 and OER are creating an abundance of resources and emergent structures that enable a rich environment to support individual, personalized learning:
* an environment organized by the learner to define and achieve th
New structures of learning: The systemic impact of connective knowledge, connectivism, and networked learning
Since Illich's 1970 vision of learning webs, society has moved progressively closer to a networked world where content and conversations are continually at our finger tips and instruction and learning are not centered on the educator. The last decade of t
Final Projects
By the time a student reaches his or her senior year at COA, he or she has experienced a new way of learning, and has been exposed to a wide variety of subject areas. At its core, a COA education draws on the recognition and examination of the connections
Creating Personal Networks as Learning Outcome | Virtual Canuck
By letting learning emerge from rich inquiry, collaboration and publication tools, learners are able to play active roles in the creation and sustenance of their own learning contexts. These skills, the contexts and the products of course do not end when
Learning Technologies Centre Research Blog » Knowledge, participation, and content-centric education
Shifting from a content-centric view of learning to an interaction and networked view of learning has significant implications for teaching and learning. First, it suggests that content has value to the degree that it fosters interaction, reflection, and
Why Self-Discipline Is Overrated
In fact, though, there are different types of motivation, and the type matters more than the amount. Intrinsic motivation consists of wanting to do something for its own sake – to read, for example, just because it’s exciting to lose oneself in a story.
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