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80% of US Consumers Won't Pay For Online Content - NYTimes.com
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According to a new Forrester survey, almost 80% of Internet users in the US and Canada would not pay for access to newspaper and magazine websites. Those users who would consider paying for content are mostly interested in subscriptions. Only a very small number of consumers is interested in making micropayments (3%). The study also asked which distribution channel consumers would prefer if their favorite print publications ceased to exist. 37% preferred the web, 14% mobile phones and 11% would prefer to read the content on their laptops or netbooks. 10% would prefer PDFs delivered by email and 3% would read the content on their e-readers.
Creation Science — Kickstarter
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I'm looking for your financial support so that I can finish writing my fourth novel, Creation Science, and publish it.
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I've set my goal at $5,000 because if I can't make at least that much, there's no point in going forward. But certainly I'm hoping to do a lot better than that. It will take me four months at least to finish the writing--longer if I have to do day labor to bring in money. So please, help me get as much together as I can. It's hard to sit down to thriller-writing after a day of driving a furniture van from Manhattan to Baltimore or from Bangor to Binghamton. I've done it, but I'd like to avoid doing it again.
Twitter / Lessig: Can anyone point me in the ...
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Can anyone point me in the direction for setting up a "Pay What You Want" site/widget or similar? (via @lloyd_ay)
It's a phone! It's a browser! It's a wallet? - Fortune Brainstorm Tech
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Now, one startup in the nascent world of mobile payments has moved to lower the barrier for merchants to offer mobile payments. Last week, Palo Alto, Calif.-based Zong announced that users would be able to link their mobile number to a credit card, instead of paying through their mobile carrier.
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Zong claims to have processed payments for more than 10 million unique users in 2009 in virtual worlds like Gaia and IMVU and in games that are played on social networks like MySpace and Facebook. It also boasts the ability to convert shoppers to buyers at rates up to 10 times greater than traditional methods like credit cards.
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The Better Banking Blog: PayPal dances with developers to drive innovation
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Launched officially this week at PayPal’s first developer conference in San Francisco, the Adaptive Payments API allows developers to build applications that enable payments from PayPal account holders to anyone with a web presence, be it a mainstream retailer or someone with a widget running on their Facebook page to collect donations.
At the launch, PayPal president Scott Thompson made an important acknowledgement: “The whole world is going digital, and the future of how we communicate, how we get information, and even how we transact, is in the hands of developers”. -
But what if you could tap the collective wisdom of freelance developers that wish to remain independent? PayPal is banking on this strategy, today announcing plans for an inaugural Australian developer program, kicking off in January 2010.
PayPal says the competition will challenge the Australian developer community to create the most innovative payment application using Adaptive Payments. It says the winner will receive a “substantial cash prize” to help them commercialise their application.
SunTrust Selects Moneta for Secure Online Payment Option for Clients' Internet Purchases | Reuters
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With this service, users are able to pay leading Internet merchants online
securely from their bank account, offering more online anonymity and privacy
protection. In addition, most participating retailers offer unique incentives
and discounts for shoppers paying via Moneta.
SunTrust Partners with Moneta to Test the Alt-Payment Waters (NetBanker)
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I've been waiting 10 years to write this story. A major U.S. bank has finally dared enter the space PayPal has all-but-owned since the first part of this decade (see note 1, 2): secure, non-card-based payments at the point-of-sale, which do not require handing over private info to the merchant. -
SunTrust's partner is Moneta, an Atlanta-based startup that debuted its alt-payment system at FinovateStartup earlier this year (video here). The joint effort was announced at BAI Retail Delivery in Boston earlier today (press release).
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Amazon PayPhrase Tries to Make Paying Online Easier - Bits Blog - NYTimes.com
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Amazon.com is trying to take some pain out of the process of buying stuff online. I’m not sure that the new service it is introducing tonight, PayPhrase, accomplishes that, but it may be an important building block for the future of Amazon’s fledgling subsidiary, Amazon Payments.
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The new service aims to replace the user names, passwords and the multiple clicks needed to purchase an item online today with a unique, simple-to-remember catch phrase - say, “Brad’s Home.” Beginning tonight, any Amazon user can visit amazon.com/payphrase and create up to 20 of these phrases, then associate them with a four-digit PIN, a shipping address and credit card.
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Facebook COO: No PayPal killer, ad network--yet | The Social - CNET News
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"We're asked it all the time," Sandberg said on the question of whether Facebook would be launching an ad network for external Web sites using the Facebook Connect universal-login product. "We focus on building products for users and we think about the monetization later. And I'm not saying that in a cute way, because we are very focused on monetization."
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Then there are the reports that Facebook will be launching a PayPal-like transaction system or large-scale virtual currency, a rumor that's been floating around literally for years. "There's a lot of speculation on payments, and (we) don't want to fuel the speculation," Sandberg said in her talk on Wednesday. She did say that Facebook processes payments internally for advertisers buying up inventory ("We needed people to be able to buy ads internationally," she explained) and that it's playing around with the "credits" system that it uses in its "gift shop" feature.
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"Designing Obama," a Few Dollars at a Time | techPresident
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Reflections upon the Obama campaign's design work? A crowdsourced fundraising effort? Total techPres bait, but Obama campaign design director Scott Thomas is involved in an intriguing quest. Wanting to chronicle the art and design that both was created by the Obama for America campaign and developed organically by supporters, but to put out a book with considerable production values, Thomas decided to avoid traditional publisher, go DIY, and fundraise himself for the production of Designing Obama -- using Kickstarter, what Thomas calls an "Obama-like fundraising model." -
Think few people would prepay $10 for a digital version, or $50 or more for a print version of a book they haven't seen yet? With 13 days to go, 883 backers have contributed $57,000 of the $65,000 target Thomas set for the first run of the book.
World Of Goo Sale Offers Fascinating Results | Rock, Paper, Shotgun
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As expected, 2D BOY have published details of their World Of Goo First Birthday experiment. Offering the game for whatever price people wanted to pay (previously it was $20), this meant people could get a copy for as little as $0.01 or as much as fifty million squillion space dollars. (I believe that’s the upper limit.) Originally this was intended to last for a week, but has now been extended to 25th October. And being a rather open sort they’ve announced how many copies they’ve sold so far, and indeed how much people have been paying, along with much more. It’s an unprecedented amount of detailed sales information. Its significance shouldn’t be underplayed.
In the last week there have been approximately 57,000 sales of the game. Which is a pretty stunning number. So let’s look at what people paid:
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But I think the punchline to all this is: 2D BOY made around $100,000 in a week. That’s $50,000 each for writing a blog post about a game they finished a year ago. By letting people pay whatever they wanted. That’s damned important information.
PayPal Hopes Open Platform Will Spur Innovation - Bits Blog - NYTimes.com
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PayPal imagines a future in which cash is obsolete, as are wallets. We will buy movie tickets by touching a movie poster on the street and order drinks from a touchscreen embedded in the bar.
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In PayPal’s futuristic world, software developers outside the company will create these alternate ways to pay using PayPal’s technology. That future could come as soon as Nov. 3, when PayPal will open its platform to developers who want to build payment applications.
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The Financial Services Club's Blog: Numbers Part 17: Mobile Money
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- The market for mobile applications, or apps, will become "as big as the internet", peaking at 10 million apps in 2020 according to Symbian.
- CGAP produced a recent survey on Financial Access and found that there are 6.2 billion bank accounts worldwide - more than one for every person on the planet - except that 70% of adults in developing countries do not use formal financial services, or are unbanked, compared to 20% of those in developed countries.
- Of the 139 countries that CGAP surveyed, only 40 reported that they encourage or mandate government transfers through the banking system; 14 of these are high-income countries and 10 countries in Latin America. Few countries in other regions are promoting such transfers.
- The survey predicts that the mobile payments market could be worth as much as £365 billion by 2013, with 110 million users in Europe alone by 2014.
- By the year 2012 CGAP and GSMA estimate there will be 1.7 billion people with a mobile phone but not a bank account and as many as 364 million unbanked people could be reached by agent-networked banking through mobile phones.
- CGAP estimate that mobile financial services to poor people in emerging economies will increase from nothing to $5 billion in 2012.
40% of Kenyan households have used M-PESA as of late 2008, a figure announced by Caroline Pulver of FSD Kenya as she unveiled the findings of their survey (see pdf)- 41% of Filipino mobile money users were able to set up a mobile money account in 5 minutes or less.
- Electronic payments deliver cost savings of at least 1% of a country’s GDP when compared to paper, according to Visa.
- Monitise, the mobile money network, has just signed up their millionth
customer and are processing 25 million transactions per annum.
Mobile Banks in the Developing World Prove Simpler is Better - O'Reilly Radar
there's a PDF file available
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Recent initiatives designed to make U.S. consumer financial products simpler and intelligible to customers, reminds me of a study we did on Mobile Banks† in the developing world. Designed to work on the simplest mobile devices and originally targeting the unbanked, mobile banks evolved from simple services (transfer of mobile air time) to become widely used money-transfer and mobile payment systems. In the Philippines, over $100M flows through the GCASH system daily. GCASH and rival SmartMoney are accepted in establishments that take credit cards, giving the unbanked the ability to conduct cashless transactions, a benefit previously limited to credit card customers. In Kenya, the number of transactions that flow through M-PESA is comparable to the number of all ATM transactions in the country.
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A key observation we gleaned when we studied Mobile Banks in the developing world is that the most successful services not only have easy-to-use products with low transaction fees, the terms and fees involved are spelled out clearly. The financial products they offer are by design easy for consumers to understand. A recent CGAP survey found that 1 in 6 mobile banking users in the Philippines previously had traditional bank accounts, and 7 in 10 viewed mobile banking services as easy to use.
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