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Virtual reality is coming of age | Alexander Walters | Comment is free | guardian.co.uk
Virtual Reality is coming of age / article from the Guardian 12/31/09
KZERO - Homepage
Kzero: a consulting company that does market and strategy research on virtual worlds, augmented reality and 3D gaming
Researchers use 'Virtual Iraq' simulation to study post-traumatic stress disorder
Researchers use "virtual iraq" simulation to study post-traumatic stress disorder
Wheaton College » News » Eyes of the gamer
Eyes of the Gamer: research by Rolf Nelson finding that playing different kinds of video games changes the way people think and approach their surroundings
News - College of Communication
Avatars can surreptitiously and negatively affect user in video games & virtual worlds. Interesting study on the affect of one's avatar on personal thoughts and team behavior
Mellanium designs VR worlds archaeology heritage artefacts entertainment and education
MellaniuM designs and creates virtual "real worlds" for customers requiring immersive visual environments that enable interactive walkthroughs & simulations
Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"
Steinkuehler, C., and Williams, D. (2006). Where everybody knows your (screen) name: Online games as "third places." Journal of Computer-Mediated Communication, 11(4), article 1. http://jcmc.indiana.edu/vol11/issue4/steinkuehler.html
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