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Jonathon Richter's Library tagged virtualworlds   View Popular

KZERO - Homepage

Kzero: a consulting company that does market and strategy research on virtual worlds, augmented reality and 3D gaming

www.kzero.co.uk/index.php - Preview

kzero virtualworlds research gaming arg augmented_reality

18 Dec 09

Researchers use 'Virtual Iraq' simulation to study post-traumatic stress disorder

Researchers use "virtual iraq" simulation to study post-traumatic stress disorder

www.physorg.com/news98379656.html - Preview

clive 3dve virtualworlds

Wheaton College » News » Eyes of the gamer

Eyes of the Gamer: research by Rolf Nelson finding that playing different kinds of video games changes the way people think and approach their surroundings

wheatoncollege.edu/...video-game-effect - Preview

gamer_perception virtualworlds arvel 3dve

01 Dec 09

News - College of Communication

Avatars can surreptitiously and negatively affect user in video games & virtual worlds. Interesting study on the affect of one's avatar on personal thoughts and team behavior

communication.utexas.edu/...PROD75_029821.html - Preview

identity avatar self-representation virtualworlds research clive

Mellanium designs VR worlds archaeology heritage artefacts entertainment and education

MellaniuM designs and creates virtual "real worlds" for customers requiring immersive visual environments that enable interactive walkthroughs & simulations

mellanium.co.uk/application-areas.php - Preview

sgdi clive virtualworlds gamedev mellanium vrdesigns

20 Nov 09

Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"

Steinkuehler, C., and Williams, D. (2006). Where everybody knows your (screen) name: Online games as "third places." Journal of Computer-Mediated Communication, 11(4), article 1. http://jcmc.indiana.edu/vol11/issue4/steinkuehler.html

jcmc.indiana.edu/...steinkuehler.html - Preview

presence clive virtual_worlds gaming identity virtualworlds research

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