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Case Studies & Success Stories: Real Organizations Find Success in the Virtual World | Second Life Grid
Case Studies of work in Second Life
Building Online Community Brick by Virtual Brick
Building ONline Community brick by virtual brick
3D Web will save high-performance computing industry, Intel CTO says - Network World
3D web will save high-performance computing industry, Intel CTO says
Only 1 in 4 Uses IM at Work, Says Study
survey of 2,001 U.S. information workers on technology use patterns
CVE - Centre for Virtual Environments-Home | University of Salford - A Greater Manchester University
Centre for Virtual Environments: study telepresence, 3D visualization, etc.
Conversation Starter-Seminar 1-Wietske van Osch « IMphd
IT-induced mass innovation and collective action research: interesting!
Mal's SL Edu-Blog - Second Life / Immersive Environments in Corporate Setting
Mal Burn's video (advertisement, really) on the new book "Training and Collaboration with Virtual Worlds"
McGraw-Hill: Training and Collaboration with Virtual Worlds : Book
Training and Collaboration with Virtual Worlds: new book by McGraw Hill
Second Life Virtual World in Corporate Environment
Training and simulations in business in Second Life
About Google Wave
Google Wave looks of real interest to collaboration. Nor entirely sure how "virtual" it is - but maybe
Supportive and Critical Communication in Virtual Teams | Leading Virtually
Supportive and Critical Communication in Virtual Teams by Rebecca Jestice
Online Identity: Does It Matter for Virtual Teams? | Leading Virtually
virtual identity in virtual teams research by Rebecca Jestice
The (Virtual) Global Office
Businessweek: The (virtual) global office
Virtual Worlds for Business (Yes, Business)
WebWorker Daily blog: Virtual Worlds for Business (yes, business)
3D TLC - 3D Training, Learning and Collaboration
3DTLC a blog focusing on timely issues, trends and best practices of business applications of virtual worlds technologies
LinkedIn: VirtualWorlds Group News
Study to question training in virtual environments: Univerity of Illinois (1.6 million)
Metanomics
On Perceived Virtual Presence: "PVP is the whole idea of projecting yourself into the [virtual] environment. We talk about it along three dimensions. We talk about feeling immersed in the environment or feeling like you are there. It is also about being absorbed in whatever task you are supposed to be working on. And then it is being engaged with the other people so that you have the sense that the avatar that you are looking at is the other person that you are working with. Those are the three dimensions: environment, task and people orientation. There are measures to those relationships. Technically, how you get there is you ask people a battery of questions and try to identify the underlying dimensions that are behind what people are saying.”
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