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Virtual Worlds Law Library's Library tagged Free_Speech   View Popular

Laws of Play - Your Source for Video Game Law » Blog Archive » What do Virtual Strip Clubs, Grand Theft Auto, Trademarks, and the First Amendment have in Common?

The United States Court of Appeals for the Ninth Circuit considered “whether a producer of a video game in the ‘Grand Theft Auto’ series has a defense under the First Amendment against a claim of trademark infringement.”

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Intellectual_property trademark Free_Speech

  • The United States Court of Appeals for the Ninth Circuit considered “whether a producer of a video game in the ‘Grand Theft Auto’ series has a defense under the First Amendment against a claim of trademark infringement.”

Terra Nova: 1984 2.0

  • my short essay encouraging government to respect privacy interests in virtual worlds

Virtual World Screenshots Raise Copyright Questions | Virtually Blind | Virtual Law | Benjamin Duranske

At least under the law as it currently stands, in-world shutterbugs need to be very careful — more careful than they would be in real life.

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machinima Intellectual_property Property_rights trademark Copyright user_generated_content Free_Speech

  • At least under the law as it currently stands, in-world shutterbugs need to be very careful — more careful than they would be in real life.

SSRN-The Freedom of 3D Thought: The First Amendment in Virtual Reality by Marc Blitz

Unlike the virtual worlds of the present, which appear to us on two-dimensional computer screens, the virtual worlds of the near future will likely be 3D worlds that swallow our perceptual universe. In such an electronic environment, we don't merely move

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Civil_rights Free_Speech

  • Unlike the virtual worlds of the present, which appear to us on two-dimensional computer screens, the virtual worlds of the near future will likely be 3D worlds that swallow our perceptual universe. In such an electronic environment, we don't merely move an "Avatar" on a virtual street; we have the experience of walking upon it ourselves. The street life we see consists not of computer animations confined to a rectangular interface, but pedestrians, street vendors, and cars that appear to move all around us.
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