Skip to main content

Tony Bowes

Tony Bowes's Public Library

[MMO] Dynamically created terrain - request for ideas. | Thudgame

  • To me, these constraints scream "elevation-aware perfect maze generation algorithm", rather than "fractal". A simple maze generation algorithm that repeatedly places a link at the cheapest transit it can find to an linked zone should work, and should generate believable rivers that fit the above conditions.
  • and those which are reachable only by air or water
    • Have different types of transit. Unless deliberately isolated, they still would have methods of communication / trade. It just may be that they can travel more efficiently on a river. - on 2009-06-07
    Add Sticky Note
  • 3 more annotations...

Dual Perspectives Article

  • and it's aimed directly at Facebook and Twitter.
    • ... and blogging sites like wired - on 2009-06-03
    Add Sticky Note

The End in Mind » I’ve Seen the Future and the Future is Us (Using Google)

  • We can outsource our memories to Google, but we cannot (should not!) outsource our judgment, critical analysis, and interpretive capacities to any mechanical system.

Diigo Blog » Tip of the day: “Get Annotated Link”

tip to show how to send diigo markup to someone not using diigo

blog.diigo.com/...-of-the-day-get-annotated-link - Preview

bookmarking annotated diigo share

  • complete with highlights & sticky notes to anyone.
1 - 19 of 19
Showing 20 items per page

Highlighter, Sticky notes, Tagging, Groups and Network: integrated suite dramatically boosting research productivity. Learn more »

Join Diigo