[MMO] Dynamically created terrain - request for ideas. | Thudgame
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To me, these constraints scream "elevation-aware perfect maze generation algorithm", rather than "fractal". A simple maze generation algorithm that repeatedly places a link at the cheapest transit it can find to an linked zone should work, and should generate believable rivers that fit the above conditions.
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Add Sticky Noteand those which are reachable only by air or water
- Have different types of transit. Unless deliberately isolated, they still would have methods of communication / trade. It just may be that they can travel more efficiently on a river. - on 2009-06-07
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Dual Perspectives Article
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Add Sticky Noteand it's aimed directly at Facebook and Twitter.
- ... and blogging sites like wired - on 2009-06-03
The End in Mind » I’ve Seen the Future and the Future is Us (Using Google)
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We can outsource our memories to Google, but we cannot (should not!) outsource our judgment, critical analysis, and interpretive capacities to any mechanical system.
TIP: The Theories
Massive list of learning theories
Diigo Blog » Tip of the day: “Get Annotated Link”
tip to show how to send diigo markup to someone not using diigo
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complete with highlights & sticky notes to anyone.
Diigo Blog » Tip of the day: Use Diigo + Del.icio.us Simultaneously
Test for simultaneous bookmarking.
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