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Becta Emerging Technologies - Games in education (Keri Facer, Futurelab; Tim Dumbleton, Becta) 2007
In these two articles Futurelab and Becta look at the use of commercial games in education. The first draws on research carried out by Futurelab/Electronic Arts to explain what happens when commercial computer games are put into an educational setting, including the tension between the aims of games and those of the curriculum. The article goes on to explore whether consumer games have a place in formal education.
Video Games in the Classroom - Teaching the Scientific Method to Digital Natives - OpenEducation.net
Living and learning with New Media: Summary of findings from the Digital Youth Project
By Mizuko Ito, Heather Horst
Matteo Bittanti, danah boyd,
Becky Herr-Stephenson, Patricia G. Lange,
C.J. Pascoe, and Laura Robinson
with
Sonja Baumer, Rachel Cody,
Dilan Mahendran,
Katynka Martínez, Dan Perkel,
Christo Sims, and Lisa
Genres of participation with New Media - hanging out, messing around or geeking out?
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