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"Livehoods offer a new way to conceptualize the dynamics, structure, and character of a city by analyzing the social media its residents generate. By looking at people's checkin patterns at places across the city, we create a mapping of the different dynamic areas that comprise it. Each Livehood tells a different story of the people and places that shape it. "
in list: For Teaching
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You begin in the middle of the spiral and gradually work your way to the outer point. Each of the ‘spokes’ represents an action of reading or thinking something. Each time the spoke cuts across the spiral it is at a different time (T1, T2, T3, …Tn). The point is that each spoke is not the ‘same’ thing each time it cuts across the spiral. Ideas develop as you read and think different things in between. So the series becomes something like Idea 1.0, Idea 1.1, Idea 1.2, …Idea 1.n and you get an appreciation of the way what you read or thought in the beginning develops over time. When writing up the research you write up the spokes.
This is great for a process involving small sets of starting information with only ‘interference’ or ‘reinforcing’ effects between the original set of information creating change. This is not how scholarship actually happens, however. Scholarship is essentially a process of innovation involving ‘interference’, ‘reinforcement’ and also ‘cascade’ and ‘originary’ effects. A ‘cascade’ effect being that joyous moment where the ‘red thread’ of one’s work is apparent. An ‘originary’ effect being that moment where the differential repetition of ideas (what Gabriel Tarde called ‘imitation’) leads to development of a new idea (or what Tarde called ‘innovation’).
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You can probably see why John and his friends became increasingly uneasy about this app: it's pitched as innocent, slightly hokey fun, but it stops being amusing the instant you imagine it in the hands of a stalker or serial rapist. Or even just an unscrupulous ass-hat in search of a one night stand who isn't above researching his target's taste in music and drinks without their knowledge.
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In the worst case, it's possible to envisage geolocation and data aggregation apps being designed to facilitate the identification and elimination of some ethnic or class enemy, not only by making it easy for users to track them down, but by making it easy for users to identify each other and form ad-hoc lynch mobs. (Hence my reference to the Rwandan Genocide earlier. Think it couldn't happen? Look at Iran and imagine an app written for the Basij to make it easy to identify dissidents and form ad-hoc goon squads to proactively hunt them down. Or any other organization in the post-networked world that has a social role corresponding to the Red Guards.)
But as I said earlier, the app is not the problem. The problem is the deployment by profit-oriented corporations of behavioural psychology techniques to induce people to over-share information which can then be aggregated and disclosed to third parties for targeted marketing purposes.
Generic place names (or toponyms) such as Cumberland Gap or Mount Rainier provide general categorical descriptions of a geographic feature, in contrast to specific toponyms, which provide a unique identifier: Lake Huron. This map taps into the place names contained in the USGS National Hydrography Dataset to show how the generic names of streams vary across the lower 48. Creeks and rivers are symbolized in gray due to their ubiquity (although the etymology behind the American use of creek is interesting), while bright colors symbolize other popular toponyms.
"Lately I’ve been working on a series of river maps, done in the style of Harry Beck‘s famous London Underground design."
ProFantasy Software brings you everything you need to create great maps for your games.
There are symbols and tools for overland maps from all ages, buildings, floorplans, heraldry and many other uses. We help you create more and better maps, more quickly, than any comparable softwar
One attempt is LL-Map, shown here. This project, funded by the National Science Foundation, is working to integrate many different geo-linguistic factors into a single digital map interface.
People rely on reason to think about and navigate the abstract world of human relations in much the same way they rely on maps to study and traverse the physical world. Starting from that simple observation, renowned geographer Gunnar Olsson offers in Abysmal an astonishingly erudite critique of the way human thought and action have become deeply immersed in the rhetoric of cartography and how this cartographic reasoning allows the powerful to map out other people’s lives.
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