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In the mind of today’s technological entrepreneur, the ideal user (and employee) is semi-skilled – or unskilled entirely. The ideal user interface for such a person never rewards learning or experience when doing so would come at the cost of immediate accessibility to the neophyte. This design philosophy is a mistake – a catastrophic, civilization-level mistake. There is a place in the world for the violin as well as the kazoo. Modern computer engineering is kazoo-only, and keyboards are only the most banal example of this fact.
"Viewshare is a free platform for generating and customizing views (interactive maps, timelines, facets, tag clouds) that allow users to experience your digital collections."
"Skeumorphism is about communcating and reinforcing feelings – getting an application to become a memorable experience, not just a tool. It’s about communicating the purpose of a UI, not only the functions it enables."
"What fascinates me is the user interface by which the Plan is read and explored by "Speakers" -- the secret members/academics/bureaucrats of the Second Foundation. It is projected on the wall as a network of dense, interlocking equations by a device named the "Prime Radiant," and manipulated using a combination of gestural interface and thought control. Black equations were part of the original Seldon plan; red is used for those added by Speakers; blue is where unanticipated deviations from the plan have occurred."
"Interface design encompasses three distinct, but related constructs--usability, visualization, and functionality (Vertelney, Arent, & Lieberman, 1990). Recently, a fourth component of interface design has emerged as a critical factor--accessibility. Interface design is most often associated with the development of Web pages, computer software, and multimedia, but is relevant to the creation of any instructional media or technical equipment. "
"User Interface Design patterns are recurring solutions that solve common design problems. Design patterns are standard reference points for the experienced user interface designer. "
"Kare's work gave the Mac a visual lexicon that was universally inviting and intuitive. Instead of thinking of each image as a tiny illustration of a real object, she aimed to design icons that were as instantly comprehensible as traffic signs."
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