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Todd Suomela's Library tagged input-device   View Popular, Search in Google

May
25
2012

In the mind of today’s technological entrepreneur, the ideal user (and employee) is semi-skilled – or unskilled entirely.  The ideal user interface for such a person never rewards learning or experience when doing so would come at the cost of immediate accessibility to the neophyte.  This design philosophy is a mistake – a catastrophic, civilization-level mistake.  There is a place in the world for the violin as well as the kazoo.  Modern computer engineering is kazoo-only, and keyboards are only the most banal example of this fact. 

computer-science computer design interface input-device keyboards technology professional tools

Jun
3
2008

  • One of those chapters is titled Keys and Keyboards and was written by James Lewis, Kathleen Potosnak and Regis Magyar. It considers virtually every imaginable factor involved in designing keyboards, and, by drawing from experimental studies, provides recommendations for each of them. Ever since I read this chapter a couple of years ago, I've been meaning to summarise some of their conclusions and to consider them in the context of modern keyboard design.
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