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Could Dutch-Style Roads Save 22,000 Lives Each Year In the US? » INFRASTRUCTURIST
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Eric Dunbaugh of the Texas Transportation Institute has looked at the fatality rates on “livable streets”–broadly speaking, those that aren’t mini freeways–in the US and found that they are considerably lower (pdf). Apparently, using street design to wean drivers from highway-style driving habits really does save lives.
The rub, however, is that involves slower diving speeds. As Dunbaugh puts it: “The more basic problem appears to be that safety and livability objectives are often in direct conflict with the overarching objective of mobility, and its proxy—speed.”
How Different Groups Spend Their Day - Interactive Graphic - NYTimes.com
The American Time Use Survey asks thousands of American residents to recall every minute of a day. Here is how people over age 15 spent their time in 2008.
The Urbanophile
The Urbanophile is about the intersection of urban policy, architecture and design, strategy, transportation, economic development, talent acquisition, branding, arts and culture, and demographics as applied to the future of the Midwestern and American city.
People, Planet, Prefurbia | Newgeography.com
by Rick Harrison, land use planner in Minneapolis
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In Prefurbia, the Neighborhood Planner designs the pedestrian system first. Destinations for the walks are targeted as a basis for the open space “system,” assuring convenient pedestrian connectivity through the developers land. This is called a Pedestrian Oriented Design (POD). In Prefurbia, the suburban desire for space reigns supreme. Each home, attached or detached, is designed to assure that living areas are placed along the best views, giving the illusion of low density.
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The Prefurbia Neighborhood Planner designs something very unnatural… a plan with dimensions greater than the minimums. Using entirely new geometric theory made practical by new technologies, the Neighborhood Planner separates the street pattern from the positioning of the homes, which results in lesser street length, but maintains density.
Don Norman's jnd.org / When Security Gets in the Way
The numerous incidents of defeating security measures prompts my cynical slogan: The more secure you make something, the less secure it becomes. Why? Because when security gets in the way, sensible, well-meaning, dedicated people develop hacks and workarounds that defeat the security.
Finding Innovation in Design - Bokardo
In Chapter 2 of my book Designing for the Social Web, I introduce and talk about what I call the AOF method. AOF stands for Activity, Objects, and Features. First you determine and research the activity you’re going to support. This helps you identify the social objects within that activity and the actions people take on those social objects. These objects and actions become your feature set.
ITS-Davis: Automobiles on Steroids: Product Attribute Trade-Offs and Technological Progress in the Automobile Sector
This paper estimates the technological progress that has occurred since 1980 and the trade-offs that manufacturers and consumers face when choosing between fuel economy, weight and engine power characteristics. The results suggest that if weight, horsepower and torque were held at their 1980 levels, fuel economy for both passenger cars and light trucks could have increased by nearly 50 percent from 1980 to 2006; this is in stark contrast to the 15 percent by which fuel economy actually increased.
Multicolr Search Lab - Idée Inc.
We extracted the colours from 10 million of the most “interesting” Creative Commons images on Flickr. Using our visual similarity technology you can navigate the collection by colour.
Lost Garden: Flash Love Letter (2009) Part 1
Here's the theory behind asking for money for a game.
1. Players have access to lots of games. Most of which are free. This is the reality of the market.
2. However, at a certain point, they start playing your game.
3. If you've created a great game, some players will fall in love. They will be in the thrall of your reward system and your in game value structures. At this point, they don't care that there are other games. They don't care that they are playing on a portal. All they care about is your game. Games create value through play.
4. When a player is in love, money is no object. If you ask the player for cash in exchange for more value, they will often agree. It is a good exchange in their eyes: They give you a small bit of change and in return, they get proven, addictive experience that they love.
More on Frank Gehry, public spaces, etc - James Fallows
I used to think that a topic like -- oh, let's see, US-China friction -- was controversial, or climate change, or Google-v-Microsoft, or McNamara-v-Rumsfeld. That was before I innocently stepped into the crossfire concerning the effect of "star-chitects" like Frank Gehry on the urban landscape.
TOC - Proceeding of the 2008 ACM workshop on Research advances in large digital book repositories
Conference on Information and Knowledge Management -
Proceeding of the 2008 ACM workshop on Research advances in large digital book repositories
Urban retrofits: How to make a city green {ndash} without tearing it down - The Boston Globe
Relevant History: Demolishing the future
The New York Times has a piece (Future Vision Banished to the Past") about the likely destruction of Kisho Kurokawa’s Nakagin Capsule Tower, a "rare built example of Japanese Metabolism, a movement whose fantastic urban visions became emblems of the country’s postwar cultural resurgence."
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