Skip to main content

Apr
1
2012

"My experience has shown me that in spite of the fact that there’s incredible genius in this room, with these master craftsmen that are really holding up the tentpoles and making these amazing visions that everybody wants to see, the latest amazing thing, amazing monster, amazing place, whatever it is, there are some structural problems inside the motion picture industry and the entertainment industry, which is that the studios who are producing and distributing the content have virtually no technological infrastructure inside their management structure. They rely entirely on third-party purveyors of special services, whether they’re actors, directors, or special effects people, and so they don’t really understand the technology of their own medium."

movies film cinema arts technology business distribution

  • THR: Are there filmmakers working today that you feel like are even close to tapping into that kind of spectacle that you would like to see?

     

    Trumbull: There’s only a few filmmakers that I know and I hang out with who are really in what we call the “special venue” business – it’s the kind of IMAX, science museum, historical museum. [And] there’s a small group of people who make these 4K, extremely high-resolution films, shooting 65mm negative and scanning it at 8K and putting it out digitally at 4K - a tremendous amount of detail, particularly for very large screens, which are in science museums. But in the theatrical movie industry, I’ve seen almost nothing, except people that I know and admire like Jim Cameron and Peter Jackson, who are very aware that 24 frames a second is not good enough for 3D. There’s a real fundamental technical problem that’s hard to explain, but 3D is just a slight difference between the left and right eye, and when the motion from one frame to the next becomes more than the difference, the 3D effect is destroyed in blur and strobing.

  • THR: Is the process of creating images and spectacle the same now on something like Tree of Life as it was on 2001 or Blade Runner?

     

    Trumbull: I think it’s been disturbed by the fact that a lot of people bought into computer graphics as the solution to all of their problems. We’ve gotten into this period right now where in spite of the artistry and the magic of all of the people in this room, visual effects from a producer and studio standpoint has become a commodity. They bid these companies against each other, they say, well, if you’re not going to give us a better price we’re going to go to New Zealand or we’re going to go to India or someplace else to get it done, because we really don’t care about the ultimate quality. We care about price. And so there’s a really shocking lack of ingenuity that’s possible because it’s all computer graphics – there’s very few miniatures or the broader range of visual effects experimentation that I’ve done in my life because there’s almost no major companies left. One of the biggest ones was George Lucas’ company, Kerner Optical, and they just went bankrupt, because there was not enough work for them. Because the fact that the studios bid all of these companies against each other, it’s bid on the basis of computer graphics, and algorithms and computer hardware and render issue, and so there’s not a broad range of diversity to the way effects are done, or movies are done. Because Hollywood would just like to figure out how to make a movie for less money so they don’t have to build sets and they don’t have to go on location, so they do it with set extensions and digital effects to supplant what they don’t want to pay for. That’s all well and good, but it’s become very homogenized.

" A study from the National Bureau for Economic Research says that the income gains from specifically vocational majors (as opposed to liberal arts majors) peter out relatively early in life. By midlife, the liberal arts majors are actually out-earning the vocational majors, on average. The most dramatic fades occur in apprenticeship programs."

education income trade liberal arts humanities

Apr
17
2011

"Most people are at a loss to be able to identify any useful connections between arts and sciences. This ignorance is appalling. Arts provide innovations through analogies, models, skills, structures, techniques, methods, and knowledge. Arts don't just prettify science or make technology more aesthetic; they often make both possible."

creativity arts art science inspiration invention novelty learning education innovation

Jan
24
2011

The Smart Set is an online magazine covering culture and ideas, arts and science, global and national affairs — everything from literature to shopping, medicine to sports, philosophy to food. The Smart Set strives to present big ideas on the small, the not-so-small, and the everyday.

online magazine literature ideas culture arts science writing

Jul
17
2009

The Price for Music Model strives to provide artists and music rights holders with a monetary return for music content consumed via the internet, addressing the revenue gap arising from digital content being downloaded via non-legitimate channels.

intellectual-property copyright arts music money creative-class creativity

May
12
2008

The art and technology festival for the creative exploration of urban public space.

2008 event conference activism arts festival society technology urban media import-delicious

Mar
8
2008

Aug
15
2006

Bunny theater parodies, movies in 30 seconds starring bunnies.

arts humor cinema movies video parody animation import-delicious

Jul
21
2006

fostering collaboration between scientists and writers

arts collaboration science writing import-delicious

1 - 20 of 24 Next ›
Showing 20 items per page

Highlighter, Sticky notes, Tagging, Groups and Network: integrated suite dramatically boosting research productivity. Learn more »

Join Diigo
Move to top