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The Modern Architecture Game is the second edition of the architecture game. The first edition was launched on 30 August 1999. It was the first project collaboration involving the four partners at NEXT architects and was distributed in the private environment of Delft University of Technology.
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The underlying assumption of brainstorming is that if people are scared of saying the wrong thing, they’ll end up saying nothing at all. The appeal of this idea is obvious: it’s always nice to be saturated in positive feedback. Typically, participants leave a brainstorming session proud of their contribution. The whiteboard has been filled with free associations. Brainstorming seems like an ideal technique, a feel-good way to boost productivity. But there is a problem with brainstorming. It doesn’t work.
"A central theme in much of my research and advocacy is ensuring attention to ethical values becomes an integral part of the conception, design, and development of information systems. Various frameworks have been developed to help pursue this goal (ie, value-sensitive design, values at play, critical technical practice), which can collectively be termed Values-In-Design (VID). Broadly, VID seeks to broaden the criteria for judging the quality of technological systems to include the advancement of moral and human values, and to proactively influence the design of technologies to account for such values during the conception and design process. VID has been a motivating factor in my research on vehicle safety communication technologies, Web search engine privacy practices, and book digitization projects, just to name a few examples, and my commitment to achieving VID has also lead to explorations of some of its challenges"
"This book looks at relationships between the organization of physical objects in space and the organization of ideas. Historical, philosophical, psychological and architectural knowledge are united to develop an understanding of the relationship between information and its representation.
Despite its potential to break the mould, digital information has relied on metaphors from a pre-digital era. In particular, architectural ideas have pervaded discussions of digital information, from the urbanization of cyberspace in science fiction, through to the adoption of spatial visualizations in the design of graphical user interfaces. This book tackles:
the historical importance of physical places to the organization and expression of knowledge
the limitations of using the physical organization of objects as the basis for systems of categorization and taxonomy
the emergence of digital technologies and the twentieth century new conceptual understandings of knowledge and its organization
the concept of disconnecting storage of information objects from their presentation and retrieval
ideas surrounding ‘semantic space’
the realities of the types of user interface which now dominate modern computing."
"The necessary feature of the open systems and networks that Doctorow advocates is that they must preserve the possibility of evil. The systematic exclusion of evil breaks the open (unit operational) nature of the system. From a political perspective, you won’t score too many points campaigning for the preservation of the possibility of evil. The most successful argument of this kind is the theological argument around why God has given humans free will. Being good without choosing good means that goodness isn’t a virtue. The possibility of choosing evil makes the choice of good meaningful. Pre-deleting evil processes from the operating environment pre-empts the possibility of choosing to run good processes and the act of terminating the evil ones."
"If de Botton wants to build a temple to atheism, good luck to him. I just hope it’s a place where a diversity of people feel able to work together to discuss options for a shared future, not simply sit in awe of a world they’ve been given. At their best, religious sites provide this. I’d hope any atheist one would too."
"Architecture is capable of mounting a profound critique of the status quo. In doing so, it can also model partial worlds and offer up these models for public discussion and disputation. Not perfect worlds, but possible ones. With respect to housing, then, is it not time to take up again the question of housing publics with renewed vigor, and with attention to the integral relation between housing models and structural, societal change? Is it not time, also, to refuse the so-called common sense of privatization and financialization, and to construct new processes, strategies or institutions — rather than ever more refined forms of indenture — dedicated to the common provision of shelter? Rather than be content with emergency measures, the field of architecture can take inspiration from the steadfast refusal to leave signaled by the Occupy movement, by refusing to play by the rules as written by developers and banks. And architectural thinking can contribute something invaluable to this extraordinary process by offering tangible models of possible worlds, possible forms of shelter, and possible ways of living together, to be debated in general assemblies both real and virtual. "
"Environmental psychologists have long known about this widespread and puzzling phenomenon. Laboratory results show conclusively that architects literally see the world differently from non-architects. Not only do architects notice and look for different aspects of the environment than other people; their brains seem to synthesize an understanding of the world that has notable differences from natural reality. Instead of a contextual world of harmonious geometric relationships and connectedness, architects tend to see a world of objects set apart from their contexts, with distinctive, attention-getting qualities."
Indeed, my friend Charles Marohn and his colleagues at the Minnesota-based nonprofit Strong Towns have made a very compelling case that suburban sprawl is basically a Ponzi scheme, in which municipalities expand infrastructure hoping to attract new taxpayers that can pay off the mounting costs associated with the last infrastructure expansion, over and over. Especially as maintenance costs increase, there is never enough to pay the bill, because we are building in such expensive, inefficient ways.
"A recent post on the suburbs closed with the observation that there is an important "other" social space in the United States beyond the categories of urban, rural, and suburban. These are the small cities throughout the United States where a significant number of people come to maturity and develop their families and careers. I speculated that perhaps there is a distinctive sociology associated with these lesser urban places. Here I will look into this question a bit more fully."
"Do you think the effect of CAD is discernable yet in the built environment of the last ten years? Hand drawing is now barely part of an architect's education, and totally absent from practice. For all its advantages of convenience this technology will change the end result of form in architecture in ways that are hard to predict."
"Nicholas de Monchaux is an architect, historian, and educator based in Berkeley, California. His work spans a huge range of topics and scales, as his new and utterly fascinating book, Spacesuit: Fashioning Apollo, makes clear.
From the fashionable worlds of Christian Dior and Playtex to the military-industrial complex working overtime on efforts to create a protective suit for U.S. exploration of the moon, and from early computerized analyses of urban management to an "android" history of the French court, all by way of long chapters on the experimental high-flyers and military theorists who collaborated to push human beings further and further above the weather—and eventually off the planet itself—de Monchaux's book shows the often shocking juxtapositions that give such rich texture and detail to the invention of the spacesuit: pressurized clothing for human survival in space."
"Pocket neighborhoods are clustered groups of neighboring houses or apartments gathered around some sort of shared open space — a garden courtyard, a pedestrian street, a series of joined backyards, or a reclaimed alley — all of which have a clear sense of territory and shared stewardship. They can be in urban, suburban or rural areas."
"No wonder, then that university presidents are enamored with flashy construction projects which are much easier to justify to boards than equitably-paid faculty or low tuition for students (indeed, both of these are at odds with the sort of mentality that Ho observes on Wall Street: employees are always disposable and any university that keeps tuition down must be failing to charge apporpriately for its services).* After a few years at a university, the building-enamored president moves on to bigger and better digs, leaving faculty to struggle to get grants to fill buildings that shouldn't have been built in the first place."
"What interests me about all of the above blogs is that they situate architecture within a broader context. Disciplinarity is dying at a rapid clip. I suspect the lament is partly a reaction to the end of disciplinarity. We are losing our ability to talk about architecture on its own terms."
"The volume addresses the hybridisation of knowledge production in space-related research. In contrast with interdisciplinary knowledge, which is primarily located in scholarly environments, transdisciplinary knowledge production entails a fusion of academic and non-academic knowledge, theory and practice, discipline and profession. Architecture (and urbanism), operating as both a discipline and a profession, seems to form a particularly receptive ground for transdisciplinary research. However, this specificity has not yet been developed into a full-fledged, unique mode of knowledge production."
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