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a) Advertising is socially neutral or good,
b) Internet content provision on the internet is therefore best funded by selling eyeballs to advertisers,
c) Most people just want to consume content the way they used to consume TV or movies, and it's socially acceptable to orient the internet around this model (call it the broadcasting fallacy),
d) We can be trusted; it's Big Government/Big Corporations/Foreign Governments/Weird Religious Nutters/Those crazy guys with the opposite politics to me who can't be trusted.
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Reality check:
a) All advertising tends towards the state of spam (which is merely free-as-in-dirt-cheap-and-unregulated advertising),
b) Funding content via ad sales holds our public arts hostage to a boom/bust bubble economy. Furthermore, there is an incentive for web publishers to prioritize paid ads over editorial content, and to censor editorial content that threatens advertizing revenue,
c) The idea that "most people only want to consume" is profoundly offensive and serves the interests of abusive "producers" who tend towards rent-seeking (see the MPAA for a worked example—most notably in how they run the film classification system in the USA),
d) Nobody can be trusted. (See also when Google turned evil.)
Mike Loukides argues that privacy worries are result of persisting attitudes from the 1950s atomization of modern society.
Host Adam Savage of Mythbusters tells how Visa, Mastercard, and Discover had the Discovery Channel put the kibosh on an episode that would have revealed just how “trackable and hackable” the RFID chips found in many credit cards are. It’s a telling example of how corporate advertisers serve as the gatekeepers of mainstream media/entertainment:
This is a big gap where businesses choose to invest in their services. They spend a lot of money to tell you how great the service is, and then, all too often, the service doesn't live up to the hype. Brands become hypocrites thanks to their own investments.
"This nationally representative telephone (wire-line and cell phone) survey explores Americans' opinions about behavioral targeting by marketers, a controversial issue currently before government policymakers. Behavioral targeting involves two types of activities: following users' actions and then tailoring advertisements for the users based on those actions. While privacy advocates have lambasted behavioral targeting for tracking and labeling people in ways they do not know or understand, marketers have defended the practice by insisting it gives Americans what they want: advertisements and other forms of content that are as relevant to their lives as possible.
Contrary to what many marketers claim, most adult Americans (66%) do not want marketers to tailor advertisements to their interests. Moreover, when Americans are informed of three common ways that marketers gather data about people in order to tailor ads, even higher percentages - between 73% and 86% - say they would not want such advertising. Even among young adults, whom advertisers often portray as caring little about information privacy, more than half (55%) of 18-24 years-old do not want tailored advertising. And contrary to consistent assertions of marketers, young adults have as strong an aversion to being followed across websites and offline (for example, in stores) as do older adults."
"As with other marketing strategies, personality type can play a big part in your content curation style, from the types of content you share to where you share it and how you go about the process."
"The plate-glass shop window of the Romantic era is transformed in the contemporary commercial Web into the idea of three screens and a cloud. The shop window is now the small screen in your pocket and is called mobile e-commerce. Searls’s use of the word “Veal” implies that when we buy into the value of computerized personalization based on algorithmic interpretations of our data exhaust, we’re abandoning the expansive Whitman-esque view of the self and instead chowing down on the self as a calf constrained in the industrial process of producing veal. The word “veal” is meant to provoke a reaction of disgust. It ties a form of mechanized cruelty to a sanitary, abstracted computerized process. "
"In fact I can’t be, because most of the data in these “social networks” is not mine. Functionally (if not also legally), it’s theirs. And I’m just a calf for each of them.
Of course, all these companies want to help me do everything, by leveraging the “social” data they have about me. Mostly they give me advertising that doesn’t help, but sometimes they just try to improve their meat and potatoes with “social” gravy. "
"In a gamified world, corporations don't have to reward us for our business by offering better service or lower prices. Rather, they can just set up a game structure that makes us feel as if we're being rewarded. McGonigal goes even further. She talks about an "engagement economy … that works by motivating and rewarding participants with intrinsic rewards, and not more lucrative compensation." This economy doesn't rely on cash—rather, it pays participants with points, peer recognition, and their names on leader boards. It's hard to tell if this is fairy-tale thinking or an evil plot."
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So Facebook has sidestepped the problem of how to control your mind and get you to buy things or recommend them to your friends. They don't need to control your brain to get you to advertise for them. They just need to know who your friends are, and what you're saying to them. Their ad placement algorithm does the rest.
Ad Nauseam chronicles the manipulative pathologies of advertising culture.
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