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Tomasz Kotarba's Library tagged "software engineering"   View Popular

19 Nov 08

EA on iPhone game development: the accelerometer's no good for precision - Boing Boing Gadgets

  • the accelerometer's no good for precision
  • Why is the iPhone's accelerometer so crap at steering?
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Apps Touch: The iPhone a good platform for game developer ?

So not only you have to be up to the game programming challenge, which would be enough to keep you busy, but you have to fight against the API's and, most importantly, the language.

apptouch.blogspot.com/...e-good-plateform-for-game.html - Preview

iphone software engineering game development programming

  • iPhone main CPU is a Samsung ARM9 clocked at 412 MHz. The phone also has a PowerVR MBX 3D GPU, the mobile version of the GPU that powered the regretted SEGA Dreamcast. So clearly, the iPhone seems to have what it takes to make visually stunning games. The screen is spacious, offering a comfortable 480×320 pixels resolution and is multi-touch.
  • features 3 accelerometers
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30 Aug 08

untitled

  • A lot of factual errors (I highlighted a few but there are many more (didn't have much time)) but still contains some interesting information. - triquetra on 2008-08-30
  • The reason why object-oriented programming doesn't provide a large improvement in productivity is that it doesn't raise the level of programming or encourage reuse.
    • Not true. OOP does encourage reuse. Reuse is one of the main points of OO. - on 2008-08-29
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  • In an object-oriented language such as C++ programmers still work with small basic units that must be described and manipulated in great detail.
    • Not true. Programmers can work with objects which consist of multitude of mutually different objects working together to achieve their parent object goal. Such programmers do not care about the implementation details of the parent object. The only think they need is its public interface specification which, in some cases, may consist of one or two operations. - on 2008-08-30
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