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Dec
7
2010

ABSTRACT
This study investigates dynamic information acquisition strategies during decision making. The authors conduct an eye-tracking experiment to trace consumers‘ moment-to-moment decision process on comparison websites. A new hierarchical Hidden Markov Model is developed to analyze the eye-movement data. It consists of three connected hierarchical layers: a lower layer that describes the eye-movements, a middle layer that captures product-based and attribute-based information acquisition strategies, and an upper layer that enables us to analyze the time course of switching between these information acquisition strategies. In the experiment on the effects of presentation formats of comparison websites for laptop computers, the authors quantify the usage of information acquisition strategies, identify switching patterns, and investigate the impact that strategy switching has on evaluation of the choice process. Consumers switch frequently between information acquisition strategies: around 50 to 60 times for the average decision. The contiguity of presented information and the row-column presentation format influence information strategy usage and product choice. These findings support our recommendations for the rapidly growing comparison website industry.

USA 2010 HCI Usability Tobii eye tracking 1750 dynamic information acquisition strategies comparison websites Switching Hidden Markov model

in list: HCI & Usability

Nov
1
2010

ABSTRACT
Web sites need fast and effective navigation systems. An eye tracking laboratory study with n = 120 participants was conducted to compare the influence of different navigation designs (vertical versus dynamic menus) and task complexity (simple versus complex navigation tasks) on user performance, navigation strategy, and subjective preference. With vertical menus, users needed less eye fixations, were faster and more successful. We conclude that, firstly, vertical menus fit better to perception and cognition than dynamic menus, where the navigation items are hidden and must be accessed by an additional mouse click. Secondly, navigation systems should be extended with different kinds of navigation items adapted to the complexity of the users’ navigation tasks, because users tend to switch their navigation strategy when confronted with complex tasks.

Switzerland 2010 HCI Usability Tobii eye tracking effective navigation vertical dynamic menus complexity performance preference strategy

in list: HCI & Usability

Oct
21
2010

ABSTRACT
Visual analytics is often based on the intuition that highly interactive and dynamic depictions of complex and multivariate databases amplify human capabilities for inference and decision-making, as they facilitate cognitive tasks such as pattern recognition, association, and analytical reasoning (Thomas and Cook 2005). But how do we know whether visual analytics really works? This article offers a generic evaluation approach combining theory- and data-driven methods based on sequence similarity analysis. The approach systematically studies users' visual interaction strategies when using highly interactive interfaces. We specifically ask whether the efficiency (i.e., speed) of users can be characterized by specific display interaction event sequences, and whether studying user strategies could be employed to improve the (interaction) design of the dynamic displays. We showcase our approach using a very large, fine-grained spatiotemporal dataset of eye movement recordings collected during a controlled human subject experiment with dynamic visual analytics displays. With this methodological approach based on empirical evidence, we hope to contribute to a deeper understanding of how people make inferences and decisions with highly interactive visualization tools and complex displays.

Switzerland 2010 HCI Usability Tobii eye tracking X120 visual analytics strategy interactions dynamic display efficiency design

in list: HCI & Usability

Aug
6
2010

ABSTRACT
Our visual world is dynamic in nature. The ability to encode, mentally represent, and track an object's identity as it moves across time and space is critical for integrating and maintaining a complete and coherent view of the world. Here we investigated dynamic object processing in typically developing (TD) infants and infants with fragile X syndrome (FXS), a single-gene disorder associated with deficits in dorsal stream functioning. We used the violation of expectation method to assess infants’ visual response to expected versus unexpected outcomes following a brief dynamic (dorsal stream) or static (ventral stream) occlusion event. Consistent with previous reports of deficits in dorsal stream-mediated functioning in individuals with this disorder, these results reveal that, compared to mental age-matched TD infants, infants with FXS could maintain the identity of static, but not dynamic, object information during occlusion. These findings are the first to experimentally evaluate visual object processing skills in infants with FXS, and further support the hypothesis of dorsal stream difficulties in infants with this developmental disorder.

USA 2010 Tobii eye tracking ClearView 1750 fragile x syndrome encode represent dynamic occlusion motion attention Developmental

in list: Developmental Research

ABSTRACT
Analyzing gaze behavior with dynamic stimulus material is of growing importance in experimental psychology; however, there is still a lack of efficient analysis tools that are able to handle dynamically changing areas of interest. In this article, we present DynAOI, an open-source tool that allows for the definition of dynamic areas of interest. It works automatically with animations that are based on virtual three-dimensional models. When one is working with videos of real-world scenes, a three-dimensional model of the relevant content needs to be created first. The recorded eye-movement data are matched with the static and dynamic objects in the model underlying the video content, thus creating static and dynamic areas of interest. A validation study asking participants to track particular objects demonstrated that DynAOI is an efficient tool for handling dynamic areas of interest.

Germany 2010 Tobii eye tracking 1750 dynamic AOI area-of-interest analysis 3d model

in list: Eye Tracking Technology

Aug
5
2010

ABSTRACT
Tasks with a complex, dynamic visual component require not only the acquisition of conceptual/procedural but also of perceptual/attentional skills. This study examined expertise differences in perceiving and interpreting complex, dynamic visual stimuli on a performance and on a process level, including perceptual and conceptual strategies. Performance, eye movement, and verbal report data were obtained from seven experts and 14 novices. Results show that experts compared to novices attend more to relevant aspects of the stimulus, use more heterogeneous task approaches, and use knowledge-based shortcuts. Implications for instructional design for the acquisition of perceptual skills are discussed.

Germany 2010 Tobii eye tracking 1750 perception attention dynamic object interpretation differences skill expertise cognitive Behavioral psychology

in list: Cognitive & Behavioural Psychology

Jul
21
2010

ABSTRACT
Application of more and more automation in process control shifts the operator’s task from manual to supervisory control. Increasing system autonomy, complexity and information fluctuations make it extremely difficult to develop static support concepts that cover all critical situations after implementing the system. Therefore, support systems in dynamic domains should be dynamic as the domain itself. This paper elaborates on the state information needed from the operator to generate effective mitigation strategies. We describe implications of a real world experiment onboard three frigates of the Royal Netherlands Navy. Although new techniques allow us to measure, combine and gain insight in physiological, subjective and task information, many practical issues need to be solved.

Netherlands 2007 Cognitive Behavioral Tobii eye tracking ClearView automation control shifts manual supervisory support dynamic measure task

in list: Cognitive & Behavioural Psychology

ABSTRACT
In order to map a parallel visual stream (a dynamic Web page) to a serial audio stream (screen reader output), we must first understand exactly how sighted users respond to it. This report describes the results of two studies that examine how users allocate visual attention when performing free viewing or defined tasks on dynamically updating Web pages.

UK 2008 HCI Usability Tobii eye tracking 1750 Studio parallel visual dynamic web serial audio allocate attention

in list: HCI & Usability

Mar
8
2010

Abstract
During every social approach, humans must assess each other's intentions. Facial expressions provide cues to assist in these assessments via associations with emotion, the likelihood of affiliation, and personality. In this functional magnetic resonance imaging (fMRI) study, participants viewed animated male characters approaching them in a hallway and making either a happy or an angry facial expression. An expected increase in amygdala and superior temporal sulcus activation to the expression of anger was found. Notably, two other social brain regions also had an increased hemodynamic response to anger relative to happiness, including the lateral fusiform gyrus and a region centered in the middle temporal gyrus. Other brain regions showed little differentiation or an increased level of activity to the happy stimuli. These findings provide insight into the brain mechanisms involved in reading the intentions of other human beings in an overtly social context. In particular, they demonstrate brain regions sensitive to social signals of dominance and affiliation.

Cognitive social expression fMRI perception dynamic signals eye tracking USA 2008 Tobii

in list: Cognitive & Behavioural Psychology

AdeLE (Adaptive e-Learning with Eye-Tracking):
Theoretical Background, System Architecture and Application Scenarios
Abstract

Due to the rapidly growing amount of knowledge, a stronger need emerges for efficient and improved knowledge acquisition strategies. E-learning can be very helpful for different learning activities in various learning environments. However, in order to support different teaching and learning paradigms, e-learning should deal with more than simply reading online lessons. Therefore, content as well as communication and collaboration have to be supported in a highly personalised manner by e-learning systems. Though, tracking and grasping the user behaviour in real time remains the most challenging task to retrieve an appropriate and fine-grained user profile as well as to provide personalised learning content. In this paper we present AdeLE, a technology-based solution of an enhanced adaptive e-learning framework, which comprises novel solution approaches for fine-grained user profiles by exploiting real time eye-tracking and content-tracking analysis as well as a dynamic background library. Based on the global objectives of an enhanced e-learning environment, the system architecture of AdeLE and the methods used in order to gain fine-grained user information by real time eye-tracking are addressed. Furthermore, various scenarios in different application domains are illustrated.

HCI e-learning adaptive knowledge transfer dynamic background library user profiling eye tracking AdeLE Austria 2005 Tobii 1750

in list: HCI & Usability

Dec
3
2009

ABSTRACT
Eye tracking is now used regularly in static display analysis
but making sense of eye movements over dynamic scenes
such as game play is still problematic. This paper describes
how an eye tracker can be incorporated into a configuration
that permits the synchronous capture of eye movements and
dynamic scenes from a game. This configuration is then
used to conduct an experiment in which eye movement
recordings are analysed to reveal one possible reason why
even expert players become trapped at a particular level in a
game. A quantitative analysis of eye fixations is also
undertaken in order to look for signs of stress or frustration
during play. An innovative way of using the same fixation
data is then described which enables not only differences in
fixation distribution over the dynamic display scenes to be
evaluated but also enables the differentiation between scan
path sequences which are thought to evidence game play
differences.

HCI Dynamic scenes eye tracking games player interactions UK 2007 Tobii 1750

in list: HCI & Usability

Abstract
Due to the rapidly growing amount of knowledge, a stronger need emerges for efficient and improved knowledge acquisition strategies. E-learning can be very helpful for different learning activities in various learning environments. However, in order to support different teaching and learning paradigms, e-learning should deal with more than simply reading online lessons. Therefore, content as well as communication and collaboration have to be supported in a highly personalised manner by e-learning systems. Though, tracking and grasping the user behaviour in real time remains the most challenging task to retrieve an appropriate and fine-grained user profile as well as to provide personalised learning content. In this paper we present AdeLE, a technology-based solution of an enhanced adaptive e-learning framework, which comprises novel solution approaches for fine-grained user profiles by exploiting real time eye-tracking and content-tracking analysis as well as a dynamic background library. Based on the global objectives of an enhanced e-learning environment, the system architecture of AdeLE and the methods used in order to gain fine-grained user information by real time eye-tracking are addressed. Furthermore, various scenarios in different application domains are illustrated.

e-learning adaptive knowledge transfer dynamic background library user profiling eye tracking AdeLE Austria 2004 Tobii 1750

in list: Cognitive & Behavioural Psychology

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