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ABSTRACT
Projector phones, handheld game consoles and many other
mobile devices increasingly include more than one display,
and therefore present a new breed of mobile Multi-Display
Environments (MDEs) to users. Existing studies illustrate
the effects of visual separation between displays in MDEs
and suggest interaction techniques that mitigate these
effects. Currently, mobile devices with heterogeneous
displays such as projector phones are often designed
without reference to visual separation issues; therefore it is
critical to establish whether concerns and opportunities
raised in the existing MDE literature apply to the emerging
category of Mobile MDEs (MMDEs). This paper
investigates the effects of visual separation in the context of
MMDEs and contrasts these with fixed MDE results, and
explores design factors for Mobile MDEs. Our study uses a
novel eye-tracking methodology for measuring switches in
visual context between displays and identifies that MMDEs
offer increased design flexibility over traditional MDEs in
terms of visual separation. We discuss these results and
identify several design implications.
in list: HCI & Usability
Abstract—Currently, online assessment of the aircrew
performance focuses on behavioural data (flight data and pilot’s
actions) and the detection may intervene too late for coping with
the situation degradation. An early assessment of the pilot’s
“internal state”, based on physiological data collected from his
autonomous nervous system (ANS) and predictive of his
behaviour, is necessary. These data give clues both on the
cognitive activity and on the emotional states and stress. The
integration of ANS devices in a cockpit presents practical
drawbacks and their use is often limited to simulators. In this
preliminay study, the pros and cons of the adaptation of a
standalone eye tracker in a light aircraft are presented. In spite
of a sensitivity to light conditions and a definition of areas of
interest limited to a part of the cockpit, the eye tracker has
provided interesting behavioural (fixations) and physiological
(pupillometry) measures in nominal (from take-off to landing)
and degraded (provoke a simulated engine failure and plane
down toward the airfield) conditions. The pilots spent less time
glancing at the instruments, and focused on less instruments in
the degraded condition. Moreover, the pupil size varied with the
flight phases in the degraded condition, which reflected the
variations of stress and attention levels. These encouraging
results open two tracks: the development of new eye trackers able
to overcome current technical limitations, and neuroergonomics
researches providing guidelines for new man-machine interfaces
integrating both flight and crew state vectors.
in list: HCI & Usability
Eye tracking as a tool in package and shelf testing using Tobii Eye Trackers.
in list: Tobii White Papers
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