Networked Learning Design - Occasional rants - I was wrong: games ARE an alternative vision.
"games are an utterly different vision of learning, separated from e-learning by a huge and uncrossable chasm"
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- E-learning designers believe that people learn through "content". They assume that encountering content will lead people to change their behaviour. Games designers believe that people learn through "experience". They assume that having experiences - doing and feeling things - leads to change in behaviour.
- E-learning designers believe we must be "nice" to our learners in case they go away. They assume that the relationship between the course and the learner is a weak one so that if there's any significant challenge, the learner will give up. Games designers believe that we can challenge people and they'll stick with it. Indeed, it is progressive challenges that form much of the motivation for gamers.
- E-learning designers believe that we learn step by step (hence linearity, page-turning etc.). Game designers believe we absorb lots of things all at once (hence HUDs, complex information screens etc.).
- E-learning designers believe that learning experiences are emotionally neutral (in spite of all that's written about the importance of emotion in learning). Games designers always seek an "angle", an attitude.
Christopher D. Sessums :: Blog :: A simple definition: Web 2.0
Web 2.0 defined
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Web 1.0 = me
Web 2.0 = me + you
Web 1.0 = read
Web 2.0 = read + write
Web 1.0 = connecting ideas
Web 2.0 = connecting ideas + connecting people
Web 1.0 = search
Web 2.0 = recommendations of friends/othersWeb 1.0 = find
Web 2.0 = shareWeb 1.0 = techies rule
Web 2.0 = everybody rules
10 New Privacy Settings Every Facebook User Should Know
"In this guide we present a thorough overview of the most important privacy settings which includes previous settings that are still relevant as well as new privacy settings that have been added by Facebook."
BackNoise.com
"BackNoise lets you create conversations on the fly, in meetings, watching TV, during class, on the train, anywhere and anytime."
TodaysMeet
"TodaysMeet helps you embrace the backchannel and connect with your audience in realtime."
9 Tips for Enriching Your Presentations With Social Media
"Here are 9 tips for improving your presentations with social media."
Javala - Java Learning Environment
"Javala - code Java exercises on your browser, collect Javala points and rise to the top 10! Topics include: Java basics, strings, objects, classes, inheritance, exceptions, packages, collections, graphics, awt, j2me, midlets, applets, links. "
The Twitterfication Of Facebook Is Almost Complete
"Facebook has spent the past year doing everything in their power to duplicate the functionality of the popular “micro-blogging” platform."
Cool Cat Teacher Blog: Bad Backchannel: My Take on Danah Boyd's Bad Day
"When I use backchannels in presentations there are a couple of guidelines that I think are a good idea to do."
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1) I don't like the backchannel on the big screen. Period.
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2) All presentation backchannels should have moderators.
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Tekijänoikeuslaki
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Tekijänoikeus tuottaa, jäljempänä säädetyin rajoituksin, yksinomaisen oikeuden määrätä teoksesta valmistamalla siitä kappaleita ja saattamalla se yleisön saataviin, muuttamattomana tai muutettuna, käännöksenä tai muunnelmana, toisessa kirjallisuus- tai taidelajissa taikka toista tekotapaa käyttäen.
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Add Sticky NoteKappaleen valmistamisena pidetään sen valmistamista kokonaan tai osittain, suoraan tai välillisesti, tilapäisesti tai pysyvästi sekä millä keinolla ja missä muodossa tahansa. Kappaleen valmistamisena pidetään myös teoksen siirtämistä laitteeseen, jolla se voidaan toisintaa.
- Katso §11a, jossa sallitaan mm. kopiointi teknisistä syistä. - on 2009-11-22
- 19 more annotations...
The Golden Ratio of OER « iterating toward openness
Analysis on OERs in formal education.
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The more people I talk to, the more convinced I am that OER has failed to establish a digestible value proposition for formal education.
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That gives us a golden ratio of OER that looks something like:
change in performance (as standard deviation) : change in money spent on curriculum (as percentage)
Gamasutra: Mark Newheiser's Blog - Farmville, Social Gaming, and Addiction
Analysis on Farmville, as the most successful viral Facebook game ever.
How To Create the Perfect Facebook Fan Page » Techipedia | Tamar Weinberg
Using FBML to customize a fan page.
arongas's tekijanoikeudet Bookmarks on Delicious
Anne Rongaksen kirjanmerkit tekijänoikeudesta
tuolin ja näppäimistön välistä: Kaksi osaamistestiä
Tarkistuslista I on ne vanhat 90-luvun taidot, jotka kaikilla on, eikös vaan? Tarkistuslista II on sitten ne uudet, nyt tarvittavat taidot. Onko hanskassa?
open thinking » 90+ Videos for Tech. & Media Literacy
"Over the past few years, I have been collecting interesting Internet videos that would be appropriate for lessons and presentations, or personal research, related to technological and media literacy. Here are 70+ videos organized into various sub-categories. These videos are of varying quality, cross several genres, and are of varied suitability for classroom use."
85+ Resources: Educator Guide for Integrating Social Media « emergent by design
"This resource is by no means exhaustive, but it’s a good starting point for finding the information and people that will help you make the transition into a ’21st century learning environment’. I intend for this to be a wikipost (I will update resources as they are shared with me by others), so feel free to bookmark the page and check in periodically for new material."
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