Online entertainment the domain of teens in Singapore
-
The survey of 4000 teenagers showed the average person spent 13
hours and four minutes on line in June, -
"Over 60 percent of teenagers visited entertainment sites, as
compared to only one third of the overall online population," she
said. -
ONLINE
entertainment and media sites are attracting "a disproporionate number" of 12-17
year olds in Singapore, global measurement service group Nielsen//NetRatings
said July 31 in a report.
Structured Argumentation Board -
Tags: 25_aug, argumentation_forum, feedback, forum_a on 2006-08-26 -All Annotations (0) -About
-
I have repeatedly observed thatAdd Sticky Note
- (25/8) Good effort:) Evidence?posted by tanekming on 2006-08-25
-
Add Sticky NoteIf
parents let their children play com games, they can get addicted
Structured Argumentation Board -
Tags: argumentation_forum, feedback on 2006-08-26 -All Annotations (0) -About
more fromargmn.lsl.nie.edu.sg
-
Research from http://www.vifamily.ca/cft/media/media.htmAdd Sticky Note
In- - Complete sentence using the appropriate sentence openers please.posted by tanekming on 2006-08-23
-
Add Sticky Notelack
in value does not cause teenages to be addicted to computer games. it is because
they don't have self - discipline .if they have it they will not
get addicted- - Huh? Isn't self-discipline a value? Please clarify. - Evidence?posted by tanekming on 2006-08-23
-
Add Sticky NoteStudents
who become addicted to games causes them to lose their focus which
causes them to escape reality which finally causes falling out of
school.- - Hmm...Is this the cause or effect of gaming addition?posted by tanekming on 2006-08-23
-
Add Sticky Notelack
of value doesn't cause teenages to be addicted to computer games.if the teenage
have self-discipline they would not be addicted.- - But isn't self-discipline a value? Please clarify.posted by tanekming on 2006-08-23
-
It was discovered that dopamine production in the brain doublesAdd Sticky Note
during video game play, which causes , the increase of the psychoactive
chemical was roughly the same as when a person is injected with amphetamines or
the attention-deficit disorder drug, Ritalin, which finally causes gaming
addiction- - Good:) How about grounds?posted by tanekming on 2006-08-23
-
Add Sticky Notewhat
causes the brain to release this substance , how does the game have something to
do with this and which part of the game or hoe does the game affect that- - Good. You are challenging him or her to give support the claim with reason and evidence.posted by tanekming on 2006-08-23
-
Add Sticky NotePsychological
needs is not the cause of players getting addicted to online
games. It is the lack of values makes them addicted.- - Try rebutting his or her reason and evidence if any. For evidence, remember STAR criteria.posted by tanekming on 2006-08-23
-
Add Sticky Note
This evidences taken from http://www.washingtonpost.com/wp-dyn/content/article/2006/05/26/AR2006052601960.html suuported
the claim that i put as unable to pass tough university entrance exams and
under intense pressure from his parents to study harder, 20-year-old Kim Myung
gradually retreated to the one place where he could still feel invincible -- the
virtual world of electronic games. -
Add Sticky Note
parents who does not discipline their children causes
lack of discipline which causes them to neglect their studies and spend their
time playing computer games which finally causes them to be addicted to computer
games.- - Where is your evidence?posted by tanekming on 2006-08-22
-
Add Sticky Noteresult of his gaming
tactics causes teenages to be addicted to video
games.The psychological cycle of substance
addiction and other maladaptive behaviors can be applied to video games as well.
A person playing a video game feels an emotional high, commonly known as an
adrenaline rush, as a result of his gaming tactics (8). He then plays the game more and pushes his physical and
psychological limits in order to experience the emotional high. Eventually, he
will again reach a level that stimulates the production of adrenaline. The cycle
may continue until it leads to an unhealthy level of interaction with video
games, which some professionals may label video game addiction. Even famous
psychological effects such as the sunk cost fallacy can influence the addictive
cycle. This fallacy occurs when a person feels compelled to continue performing
a certain behavior because he has previously invested time in the behavior and
does not want to feel as though his investment was wasted (9). Similarly, Dr. Timothy Miller, a clinical psychologist, states
that many video game players may feel that they have wasted their efforts if
they do not reach the next goal in a game, which may lead to additional time
spent playing the game that the person otherwise would have spent in a more
constructive task .- Please work on this! Post a sticky note to indictate that you have edited this or if you have any questions for me.posted by tanekming on 2006-08-24
- - In this post alone, you have the claim, reason, evidence. Please put in a little bit of effort, analyse it in terms of claim, reason and evidence and post them in the appropriate sections using appropriate sentence openers.posted by tanekming on 2006-08-22
-
the game design causes the players to try as hard as they can toAdd Sticky Note
beat other players or try to beat other players top scores- 2nd reminder: Please work on this!posted by tanekming on 2006-08-25
- Please work on this!posted by tanekming on 2006-08-24
- - You are confusing claim and reason. Are you saying that the game design is the cause? How it leads to addiction by way of causing players to try as hard as they can constitute the reason. Post this under reason using the appropriate sentence openers.posted by tanekming on 2006-08-22
-
Add Sticky NoteAllowing
people to be escape reality and provide conquerable causes during the diiferent
games make people to be addicted.- - Please rephrase your sentence.posted by tanekming on 2006-08-22
Structured Argumentation Board -
-
Add Sticky Note
Peer pressure causes teenagers to be addicted to gaming as when most of
your friends are playing online games, you would not want to feel left out.
Hence, this would cause those who were previously not playing the game, to play,
so that they would not feel left out and have a common topic to dicuss
about.- Please complete the causal chain. How does more friends coming in lead to addiction? Evidence?posted by tanekming on 2006-08-23
-
The fact that video games allow
people to escape reality makes them addictive. Video games allow people to get
away from certain things that cause them stress such as schoolwork. ?I?d rather
play Half-Life or Goldeneye than do my physics. School is the same everyday.
Video games are fun no matter when you play them? (Personal Interview). For many
students, school can be seen as a source of stress because of the intense
workload they are faced with daily. Video games direct their minds away from
education and veer them towards the virtual world.
Structured Argumentation Board -
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more fromargmn.lsl.nie.edu.sg
-
Add Sticky NoteThe fact that video games allow
people to escape reality makes them addictive. Video games allow people to get
away from certain things that cause them stress such as schoolwork. ?I?d rather
play Half-Life or Goldeneye than do my physics. School is the same everyday.
Video games are fun no matter when you play them? (Personal Interview). For many
students, school can be seen as a source of stress because of the intense
workload they are faced with daily. Video games direct their minds away from
education and veer them towards the virtual world.- You have a number of causes here (schoolwork, game design etc). Which is the main one? Describe the link from this to gaming addiction.posted by tanekming on 2006-08-23
-
Lack of responsibility causes teenagers toAdd Sticky Note
be irresponsible, which causes them to exceed their maximum play time,
which finally causes their addicition to computer games.- - Evidence?posted by tanekming on 2006-08-23
-
The main cause of gaming addiction is not the lack ofAdd Sticky Note
disipline.- - How about rebutting his/ her reason abnd evidence (using the STAR criteria).posted by tanekming on 2006-08-23
-
you would not want to feel left out. Hence, this would cause those who wereAdd Sticky Note
previously not playing the game, to play, so that they would not feel left out
and have a common topic to dicuss about.- - How does having a common topic to discuss contribute to gaming addiction? How about evidence?posted by tanekming on 2006-08-23
-
It is not the most significant cause that video games allow people to escapeAdd Sticky Note
from reality makes them addictive.- How about saying what is the weakness in linking video games allowing escapism to gaming addiction?posted by tanekming on 2006-08-23
-
Add Sticky Note
it is true that peer pressure will play a role. however, if a teenager has
self-disipline and is reponsible, i believe that they will not follow his or her
friends and get addicted to the games. =)therefore, it is a matter of self control and disipline, not peer
pressure- - Ecellent rebuttal:) You have shown admirable openness to concede that peer pressure will play a part but you have tried, by way of logic, to persuade that self-discipline is a sufficient cause.posted by tanekming on 2006-08-23
-
You cannot blame the game for the gaming addicition inAdd Sticky Note
teenagers."In reality, mistakes done cannot be undone but in games, it can
be "renewed". "this is like self-deception.The lack of values should be
blame instead.- - What does self-deception have to do with the lack of values?posted by tanekming on 2006-08-23
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was not relevant to exceeding the maximum play time from your first claimAdd Sticky Note
- - Huh????? Please clarify.posted by tanekming on 2006-08-23
-
Add Sticky NotePeople enjoy challenges that they know can be conquered.<!--operation--><!--my--><!--operation--><!--comments--><!--h item--><!--h item-->
Successfully completing a computer game gives the user a sense of accomplishment
regardless of the difficulty. ?Nothing beats smashing up a game. It?s the
challenge that keeps you going. It feels good to win, especially against your
friend? (Personal Interview). Many games offer adjustable degrees of difficulty
for people to conquer. This keeps the person playing repeatedly even after he or
she has completed the game the first time.Furthermore, video games are addictive in that they present a
world where mistakes can be undone. Inside a video game world, nothing is real.
Rules that govern reality such as death or time can be broken. If the user?s
character is defeated during game play, the character can start over. ?No one?s
perfect. I always die in Diablo. All I have to do is reset the game and
hopefully this time, I won?t make the same mistake again? (Personal Interview).
After a player is beaten by the game, the player can choose to redo the same
journey until he or she gets it right. A person can explore a virtual world over
and over which ultimately causes addiction.- - Much of this lot here explains the reason for something being the cause of gaming addiction. Post this under reason instead (but please summarise it!)posted by tanekming on 2006-08-23
Sustainability and Transferability of Instructional Reforms
Tags: scalability, sustainability, transferability on 2006-08-23 -All Annotations (0) -About
more from72.14.235.104
-
Sustainability
and Transferability of Instructional Reforms
Video Game Addiction: Do we need a Video Gamers Anonymous?
Tags: lesson_module, student_exemplar on 2006-08-17 and saved by16 people -All Annotations (0) -About
more fromserendip.brynmawr.edu
- Yes, there is psychological cycle but what is the deeper, contributing cause suggested here? You can have more than '[sychological_needs' in the tag. Also, you indicated personal observation. Uh...who is the person then?post by tanekming on 2006-08-17
-
The psychological cycle of substance addiction and other maladaptive behaviors
can be applied to video games as well. A person playing a video game feels an
emotional high, commonly known as an adrenaline rush, as a result of his gaming
tactics (8). He then plays the game more and pushes his
physical and psychological limits in order to experience the emotional high.
Eventually, he will again reach a level that stimulates the production of
adrenaline. The cycle may continue until it leads to an unhealthy level of
interaction with video games, which some professionals may label video game
addiction. -
playing violent games may be associated with a tendency to behave more
aggressively -
Addiction has been defined as "A primary, chronic disease, characterized by
impaired control over the use of a psychoactive substance and/or behavior.
Clinically, the manifestations occur along biological, psychological,
sociological and spiritual dimensions (2)."
When games stop being fun | CNET News.com
Tags: causal_claim, evidence, lesson_module, psychological_needs, reason, teacher_exemplar on 2006-08-17 and saved by4 people -All Annotations (0) -About
more fromnews.com.com
-
Most online games include copious amounts of chats, allowing players to
interact with each other in the guise of the characters they represent. Dr.
Maressa Hecht Orzack, director of Computer Addiction
Services at Harvard University-affiliated McLean Hospital, said the social
aspect is a primary factor in many game addictions."Many of these people are lonely, have never felt like they belonged," she
said. "People get a sense of belonging in the game. In some cases, it provides
the only friends they interact with."
When Escape Seems Just a Mouse-Click Away
Tags: sociocultural, teacher_exemplar on 2006-08-17 and saved by10 people -All Annotations (0) -About
more fromwww.washingtonpost.com
- Isn't there a causal claim implied here? Yes, it is sociocultural but please tag completely. What type of evidence is this closest to? Post in sticky notes as instructed please...post by tanekming on 2006-08-17
Police concerned over teen game addiction - 02 Jun 2003 - Information technology
Tags: lack, of, supervision on 2006-08-10 and saved by3 people -All Annotations (0) -About
more fromwww.nzherald.co.nz
-
Police considered children's parents responsible for leaving them unsupervised,
but wanted internet cafes to be more scrupulous about minors.
Notation: * = Private bookmark and comment|… = Clipping [?] | … = Public highlight [?]
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