Skip to main content

Penny Taeuber's Library tagged games   View Popular

04 Nov 08

MMISchools.com: Educational Gaming—From Edutainment to Bona Fide 21st-Century Teaching Tool [Available Full-Text, Free]

  • Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.
  • edutainment)
  • 4 more annotations...
1 - 1 of 1
Showing 20 items per page

Diigo is about better ways to research, share and collaborate on information. Learn more »

Join Diigo