Penny Taeuber's Library tagged → View Popular
04 Nov 08
MMISchools.com: Educational Gaming—From Edutainment to Bona Fide 21st-Century Teaching Tool [Available Full-Text, Free]
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Gee was curious about why video games were able to do so much that our education system was having trouble doing—continuously engage students, make students feel that it is safe to fail, make students unafraid to ask questions, and provide contextual learning that makes the learning relevant to the learner.
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edutainment)
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