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Writing an Experience Brief | David Lee King
I just realized that I mentioned using an Experience Brief in my book and in some of my presentations, but haven’t explained much about actually writing one. Since it’s something I want to do for my library’s website, I decided to do some “how-to” research on writing experience briefs … here’s what I found.
Nathan: Experience Design
While everything, technically, is an experience of some sort, there is something important and special to many experiences that make them worth discussing. In particular, the elements that contribute to superior experiences are knowable and reproducible, which make them designable.
These elements aren't always obvious and, surely, they aren't always fool-proof. So it's important to realize that great experiences can be deliberate and are based upon principles that have been proven. This book explores the most important of these principles.
The design of experiences isn't any newer than the recognition of experiences. As a discipline, though, Experience Design is still somewhat in its infancy. Simultaneously, by having no history (since it is a discipline so newly defined), and the longest history (since it is the culmination of many, ancient disciplines), experience design has become newly recognized and named. However, it is really the combination of many previous disciplines; but never before have these disciplines been so interrelated, nor have the possibilities for integrating them into whole solutions been so great.
Experience Design as a discipline is also so new that its very definition is in flux. Many see it only as a field for digital media, while others view it in broad-brush terms that encompass traditional, established, and other such diverse disciplines as theater, graphic design, storytelling, exhibit design, theme-park design, online design, game design, interior design, architecture, and so forth. The list is long enough that the space it describes has not been formally defined.
From the Bell Tower: Stuck in Neutral, Part II - 7/30/2009 - Library Journal
I did enjoy one conference experience in particular because it suggested a potential solution for shaking our academic libraries out of their doldrums. The answer I found was at the OCLC Symposium at which Dr. Joseph Michelli spoke about the library experience.
Ten Things to Think about when Designing Digital Experiences : The World : Idea Hub :: American Express OPEN Forum
Visitors to your digital space don’t want to think about interacting with your website. They want to—quickly and easily—make a purchase, find information, or have fun. It helps if they can be engaged and enchanted in the process. How can we facilitate this type of digital experience? These ten tips are a great place to start:
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