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The Journal of Virtual Worlds and Education
JVWE seeks original papers on the intersection of virtual worlds and education. Submissions are invited on all topics from principles to practice, from abstraction to application. Submitted articles may optionally include digital media that enhances or supports the research, including (but not limited to) machinima, video, podcast samples, and the like.
IRS might be saving millions by recruiting in Second Life | AccountingWEB.com
The IRS uses Second Life as a recruiting tool, and claims that, depending on how one looks at it, the taxing agency is actually saving millions of taxpayer dollars by devoting some time and money to this virtual world
Dusan Writer’s Metaverse » User-Generated Content as a Business Model: Second Life and the Slow Burn, Rezzable Redux
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Malaby points out that Second Life is made up of various forms of capital: commodities, cultural, competencies, credentialed, and artifacts.
TCNJ Magazine » In Focus June 2009 » Using Second Life, Hu Opens Up a New World of Communication to her Students
“They love it,” Hu said. “They’ve said to me several times, ‘We should have class within Second Life all the time.’” Perhaps more importantly, she added, “When the learning process is more fun, it is also more engaging for the students.”
Ernst & Young Uses Avatars to Test the Use of Virtual Worlds as a Way to Enhance Training for New Auditors
Ernst & Young Uses Avatars to Test the Use of Virtual Worlds as a Way to Enhance Training for New Auditors
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