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Top News - Big district dumps grade levels -- for starters
Selleck often uses a video-game analogy: Students are engaged, take as much or as little time as they need to at each level, and can't move on to the next level until they've mastered the one before it.
YES! Education Connection News - January 2009
In this newsletter, we offer stories, classroom tools, and resources to inspire you and your students to explore your individual gifts, and learn how others are sharing theirs. We are also pleased to feature the 7 Doors Project, created by Project Happiness, whose mission is to create lasting happiness by looking inward rather than outward.
Op-Ed Contributor - Education Is All in Your Mind - NYTimes.com
AS Department of Education officials consider how best to spend billions from the economic stimulus plan, they would be wise to pay attention to which programs actually help children’s achievement — and keep in mind that sometimes very small influences in children’s lives can have very big effects.
Technology Integration - Tech Home Page
Technology presumes there's just one right way to do things and there never is. What is Technology Integration? Technology integration in K-12 education requires students to actively use technology, not just view technology-based content created by their teachers. The goal of technology integration is for teachers to apply the use of technology in a seamless manner so that it supports and extends curriculum objectives and engages students in meaningful learning
Academic Earth - Video lectures from the world's top scholars
Thousands of video lectures from the world's top scholars.
PowerUp the Game
If any one out there is listening, Planet Helios is being destroyed and we need your help!
Play PowerUp today and prove it's NOT too late! Join the other brave volunteers who are heeding the distress call! You'll come from far and wide to work together putting your skills to the test in some of the most extreme environments imaginable and the stakes are high – life and death!
The Cloud Instititute for Sustainability Education
You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. Each fish nets $2.
Each day, you'll choose whether you want to take none, one, two, or three fish for the day. There are two other fisher folk also trying to catch as many fish as they can - they will follow your lead, and base their catch on yours.
The lake in which you are fishing can only support 20 fish (that is the carrying capacity of the lake). Every night, the fish that remain after a day of fishing will reproduce at a rate of 25% (for the purpose of this game, we round to the nearest whole number). However, the total number of fish can't exceed 20. For instance, if there are 12 fish, they will multiply to 15 overnight. If there are 19, they will multiply to 20.
Ready to play?
Israeli Entrepreneur Plans a Free Global University That Will Be Online Only - NYTimes.com
An Israeli entrepreneur with decades of experience in international education plans to start the first global, tuition-free Internet university, a nonprofit venture he has named the University of the People.
Education Week: Schools Adapting Curriculum to the Outdoors
“Yet, at the very moment that the bond is breaking between the young and the natural world, a growing body of research links our mental, physical, and spiritual health directly to our association with nature—in positive ways.”
Special Online Collection: Education and Technology
In a special section, News, Perspective, and Review articles explore what one can learn from video games, the value of digital libraries, how large-scale testing might be improved by technology, where cognitive science meets education, and more. In addition, Science Careers highlights an engineer's vision of a paperless classroom; an online video presentation discusses the opportunities and challenges afforded by using technology in education; and a special podcast includes interviews about computer-assisted military training, immersive interfaces for learning, and a cyber home-learning system in Korea.
Using virtual worlds and video games to teach the lessons of reality: Scientific American Blog
Several educators suggest in the newest issue of Science that schools use video games to simulate the real-world situations in the classroom to help students develop critical-thinking skills and enhance their understanding of science and math and, perhaps, even encourage them to pursue careers in those and related fields such as technology and engineering.
Web-Based Projects, University of Richmond
This page contains web-based projects created by students at the University of Richmond in partial fulfillment of the requirements for teacher licensure in the state of Virginia.
The Conscious Classroom
Social justice education is a pedagogy that's reinvigorating educators frustrated with the ineffectiveness of longstanding reform efforts.
Beware School 'Reformers'
Progressives are in short supply on the president-elect's list of cabinet nominees. When he turns his attention to the Education Department, what are the chances he'll choose someone who is educationally progressive?
The Science of Spectroscopy (www.scienceofspectroscopy.info)
Spectroscopy applications, techniques, and theory in a wiki
Education Week: Digital Education: Mapping Innovation
Educational mash-ups will define the classroom of the future, and right now, people are wiring a colossal learning mash-up.
Audio Books, Podcasts and Video You Can Learn From - LearnOutLoud.com
LearnOutLoud.com is your one-stop destination for audio and video learning.
Browse over 15,000 educational audio books, MP3 downloads, podcasts, and videos.
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