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LeaderTalk: Video games and learning: Individualization, simulation, and complexity
Blog post on video games and learning. Good thoughts, references.
Play Journal: New school based on computer gameplay
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“We are conceiving the school as a dynamic learning system that takes its cues from the way games are designed, shared and played,” said Katie Salen,Executive Director of the Gamelab Institute of Play. “All players in the school – teachers, students,parents and administrators – will be empowered to innovate using 21st century literacies that are native to games and design. This means learning to think about the world as a set of in interconnected systems that can be affected or changed through action and choice, the ability to navigate complex information networks, the power to build worlds and tell stories, to see collaboration in competition, and communicate across diverse social spaces. It means that students and teachers will engage in their own learning in powerful ways.”
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6-12th grade public school
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ICT Mindtools
Games unit in particular was great - can't wait to explore all the other links. Great resource for classroom uses and info to get teachers started.
Arcademic Skill Builders: Online Educational Video Games
Elementary level multi-player and single player math games : addition, subtraction, mult, div, word games, capitals, vowels, verbs. These are optimized for Wii, and there are teacher stories about how they've been used.
.:CivWorld:.
Site for people interested in using Sid Meier's Civilization for learnign academic content (history, geography, game design). Custom game scenarios and curricula . . .worth a look.
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