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Tagtool with Live Performers | Tagtool
new site for tagtool #art #performance#laser#technology#drawing
Tagtool Developer Zone
this is the original tagtool site worth seeing the actual ' suitcase' used to create these ionteractive art/performance works
More from Ponoko | Beyond The Beyond
- Ponoko-design-technology-teachers-take-note - ruthhoward on 2009-09-26
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Ponoko and ShopBot announce partnership
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More than 20,000 online creators meet over 6,000 digital fabricators
- 5 more annotations...
Students as 'Free Agent Learners' : April 2009 : THE Journal
Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
But perhaps the most significant trend in education technology, Evans said, is the emergence of the student as a "free agent learner": Students want more control over their own learning experiences through technology and want to define their own educational destinies and determine the direction of their learning.
"This free agent learner is one that is technology-enabled, technology-empowered, and technology-engaged to be ... an important part of driving their own educational destiny. To some extent they feel ... it's a responsibility. They also feel it's a right to be able to do that. So technology has enabled this free agent learner. We have the opportunity in education to make sure they're on the right track and to be supportive of their learning experiences."
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Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
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Of those who have some interest in gaming, responses were varied as to its value in education. Sixty-five percent said it appeals to different learning styles; another 65 percent said it increases student engagement. Others said it allows for student-centered learning (47 percent), helps develop problem-solving and critical thinking skills (40 percent), helps develop creativity (39 percent), allows students to gain experience through trial and error (37 percent), and helps students visualize difficult concepts (35 percent).
- 2 more annotations...
Technology Integration Matrix
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What
is the history behind the tool?
The Technology
Integration Matrix (TIM) was developed to help guide the complex task
of evaluating technology integration in the classroom. Basic technology
skills and integration of technology into the curriculum go hand-in-hand
to form teacher technology literacy. Encouraging the seamless use of
technology in all curriculum areas and promoting technology literacy
are both key NCLB:Title II-D/EETT program purposes. The Inventory for
Teacher Technology Skills (ITTS) companion tool is designed to help
districts evaluate teachers’ current levels of proficiency with
technology and is also used as a professional development planning
and needs assessment resource. The TIM is envisioned as an EETT program
resource which can help support the full integration of technology
in Florida schools.
What
is in each cell?
Each cell
in the matrix will have a video (or several videos) which illustrate
the integration of technology in classrooms where only a few computers
are available and/or classrooms where every student has access to a
laptop computer. -
Transformation
The teacher creates a rich learning environment
in which students regularly engage in activities that would
have been impossible to achieve without technology. - 11 more annotations...
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