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Are You Living in a Computer Simulation?
a reference site to a collection of papers concerning the simulation argument
Are You Living in a Computer Simulation?
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It
may be possible for simulated civilizations to become posthuman. They may then
run their own ancestor-simulations on powerful computers they build in their simulated
universe. Such computers would be “virtual machines”, a familiar concept in computer
science. (Java script web-applets, for instance, run on a virtual machine – a
simulated computer – inside your desktop.) Virtual machines can be stacked: it’s
possible to simulate a machine simulating another machine, and so on, in arbitrarily
many steps of iteration. If we do go on to create our own ancestor-simulations,
this would be strong evidence against (1) and (2), and we would therefore have to conclude that we live
in a simulation. Moreover, we would have to suspect that the posthumans running
our simulation are themselves simulated beings; and their creators, in turn, may
also be simulated beings.Reality
may thus contain many levels.
"The End of Art" by Roger Kimball
Throughout modern history, the traditional link between beauty and art has gradually disappeared. This essay represents Kimball's ode to reinstall this link.
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The subjugation of art—and of cultural life generally—to political ends has been one of the great spiritual tragedies of our age
Connectivism: A Learning Theory for the Digital Age
This article describes a new learning theory, connectivism, that's more adapted to the needs of our digital age.
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Connectivism is the integration of principles explored by chaos, network,
and complexity and self-organization theories. Learning is a process that
occurs within nebulous environments of shifting core elements –
not entirely under the control of the individual. Learning (defined as
actionable knowledge) can reside outside of ourselves (within an organization
or a database), is focused on connecting specialized information sets,
and the connections that enable us to learn more are more important than
our current state of knowing
General Introduction to Postmodernism
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individual subject is seen as valued, a new emphasis
is placed on internal feelings and inspiration -
move epic form away from external battles and
inwards towards the formation of an individual subject - 48 more annotations...
Introduction to Jean Baudrillard, Module on Postmodernity
An introduction to Baudrillard's writings. Furthermore, the root of this site provides an introduction to postmodern theory in general.
Lev Manovich forthcoming book 'Info Aesthetics'
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detect
emerging aesthetics and computer-based cultural forms specific to information
society -
systematic comparison of our own period with the beginning
of the 20th century when modernist artists created new aesthetics, new forms,
new representational techniques, and new symbols of industrial society - 4 more annotations...
Video Game Aesthetics: the future
a report on current game industry's fetisch with visual realism
The Work Of Art in the Age Of Digital Reproduction
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Peter Lyman
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the cybernetic premise upon which computer
programs were based led inevitably to the centralization of control - 1 more annotations...
'The Postmodern Condition A Report on Knowledge' by Lyotard
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prescriptions
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Knowledge is and will be produced in order to be sold, it is and will be consumed in order to be valorised in a new production: in both cases, the goal is exchange
- 48 more annotations...
'The Work of Art in the Age of Mechanical Reproduction' by Walter Benjamin
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factors of movement which are in reality those of the camera, not to mention special camera angles, close-ups
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the audience takes the position of the camera; its approach is that of testing
- 48 more annotations...
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