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04 Sep 09

BBC NEWS | Europe | Fake Dutch 'moon rock' revealed

  • A treasured piece at the Dutch national museum - a supposed moon rock from the first manned lunar landing - is nothing more than petrified wood, curators say.
03 Sep 09

AFP: Italy sends boatload of 75 migrants back to Libya: report

  • Italian coastguards on Sunday turned back a boatload of 75 migrants off the coast of the island of Sicily, news agency ANSA reported.
  • The UN refugee agency said it was thought the migrants were from Somalia, where Islamist rebels are waging a fierce campaign against the government
29 Aug 09

Op-Ed Columnist - Swimming Without a Suit - NYTimes.com

  • For instance, in the 2006 Program for International Student Assessment that measured the applied learning and problem-solving skills of 15-year-olds in 30 industrialized countries, the U.S. ranked 25th out of the 30 in math and 24th in science. That put our average youth on par with those from Portugal and the Slovak Republic, “rather than with students in countries that are more relevant competitors for service-sector and high-value jobs, like Canada, the Netherlands, Korea, and Australia,” McKinsey noted.
  • There are millions of kids who are in modern suburban schools “who don’t realize how far behind they are,” said Matt Miller, one of the authors. “They are being prepared for $12-an-hour jobs — not $40 to $50 an hour.”

Generation Q - New York Times

  • But Generation Q may be too quiet, too online, for its own good, and for the country’s own good. When I think of the huge budget deficit, Social Security deficit and ecological deficit that our generation is leaving this generation, if they are not spitting mad, well, then they’re just not paying attention. And we’ll just keep piling it on them.
  • Generation Q would be doing itself a favor, and America a favor, if it demanded from every candidate who comes on campus answers to three questions: What is your plan for mitigating climate change? What is your plan for reforming Social Security? What is your plan for dealing with the deficit — so we all won’t be working for China in 20 years?

    America needs a jolt of the idealism, activism and outrage (it must be in there) of Generation Q. That’s what twentysomethings are for — to light a fire under the country. But they can’t e-mail it in, and an online petition or a mouse click for carbon neutrality won’t cut it. They have to get organized in a way that will force politicians to pay attention rather than just patronize them.

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Teens, Preteens Don`t Make the Grade When Asked to Estimate How Much Their Parents Spend on Them, Bill Me Later Survey Finds | Reuters

  • For
    example, there`s some major pampering going on: a quarter of all teens, and more
    than one in five preteens, indicated that there is nothing their parents won`t
    buy them for back to school.
28 Aug 09

Writing, Technology and Teens - Pew Research Center

    • Teens generally do not believe that technology negatively influences the quality of their writing, but they do acknowledge that the informal styles of writing that mark the use of these text-based technologies for many teens do occasionally filter into their school work. Overall, nearly two-thirds of teens (64%) say they incorporate some informal styles from their text-based communications into their writing at school.

      • 50% of teens say they sometimes use informal writing styles instead of proper capitalization and punctuation in their school assignments;
      • 38% say they have used text shortcuts in school work such as "LOL" (which stands for "laugh out loud");
  • Having teachers or other adults who challenge them, present them with interesting curricula and give them detailed feedback also serves as a motivator for teens. Teens also report writing for an audience motivates them to write and write well.
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Teens, Video Games and Civics - Pew Research Center

    • Fully 97% of teens ages 12-17 play computer, web, portable, or console games. Additionally:

      • 50% of teens played games "yesterday."
      • 86% of teens play on a console like the Xbox, PlayStation, or Wii.
      • 73% play games on a desktop or a laptop computer.
      • 60% use a portable gaming device like a Sony PlayStation Portable, a Nintendo DS, or a Game Boy.
      • 48% use a cell phone or handheld organizer to play games.
    • For most teens, gaming is a social activity and a major component of their overall social experience. Although most teens play games by themselves at least occasionally, just one-quarter (24%) of teens only play games alone, and the remaining three-quarters of teens play games with others at least some of the time.

      • 65% of game-playing teens play with other people who are in the room with them.
      • 27% play games with people who they connect with through the internet.
      • 82% play games alone, although 71% of this group also plays with others.
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Generations Online in 2009 - Pew Research Center

  • These younger generations are significantly more likely than their older counterparts to seek entertainment through online videos, online games and virtual worlds, and they are also more likely to download music to listen to later. Internet users ages 12-32 are more likely than older users to read other people's blogs and to write their own; they are also considerably more likely than older generations to use social networking sites and to create profiles on those sites.2 Younger internet users often use personal blogs to update friends on their lives, and they use social networking sites to keep track of and communicate with friends.3 Teen and Generation Y users are also significantly more likely than older generations to send instant messages to friends.


    By a large margin, teen internet users' favorite online activity is game playing; 78% of 12-17 year-old internet users play games online,4 compared with 73% of online teens who email, the second most popular activity for this age group. Online teens are also significantly more likely to play games than any other generation, including Generation Y, only half (50%) of whom play online games.

More and More Teens on Cell Phones - Pew Research Center

  • Since that time, mobile phone use has climbed steadily among teens ages 12 to 17 -- to 63% in fall of 2006 and to 71% in early 2008.
    • Our surveys show that while 71% of teens owned cell phones in 2008:


      • 77% of teens owned a game console like an Xbox or a PlayStation
      • 74% of teens owned an iPod or mp3 player
      • 60% of teens "owned" a desktop or laptop computer
      • 55% of teens owned a portable gaming device

"One Small Step" No Longer Seen as Such a Giant Leap for America - Pew Research Center

  • In addition, a third (33%) offer no response -- or say "nothing" when asked about the top national achievement -- compared with 24% in the 1999 survey.

International Stories Don't Register - Pew Research Center

  • Despite the emergence of several major international stories -- including an election in war-ravaged Afghanistan and the release of the so-called Lockerbie bomber -- the public continued to be focused on domestic news, particularly the ongoing debate over health care reform.

U.S. Students Achieve Mixed Results on Writing Test - New York Times

  • About a third of the nation’s eighth-grade students, and roughly a quarter of its high school seniors, are proficient writers, according to nationwide test results released Thursday.
  • About a third of the nation’s eighth-grade students, and roughly a quarter of its high school seniors, are proficient writers, according to nationwide test results released Thursday.
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21st Century Skills, Education & Competitiveness

  • No Child Left
    Behind (NCLB) focuses on minimum competencies—

    basic skills—in
    reading, mathematics and, now, science. Yet low

    performance and
    achievement gaps persist, according to data on

    8th graders
    from the National Assessment of Educational progress,

    also called
    “the Nation’s Report Card.” Under NCLB, all states are

    required to
    participate in NAEp testing, which effectively serves as an

    independent
    measure and a national benchmark of states’ success in

    meeting nclB
    goals

Acknowledgments This report was prepared by the staff of the American Council of Trustees and Alumni, primarily by Anne D. Neal,

  • How did seniors
    from our nation’s top colleges and universities do? They flunked.
    Four

    out of five —
    81% — of seniors from the top 55 colleges and universities in the United
    States

    received a grade
    of D or F. They could not identify Valley Forge, or words from the
    Gettysburg

    Address, or even
    the basic principles of the U.S. Constitution.

  • What do they
    know? They get an A+ in contemporary popular culture.

    99% know who the cartoon characters Beavis and Butthead
    are.

    98% can identify the rap singer Snoop Doggy
    Dogg.
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