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Teacher Magazine: Cellphones Evolve Into Instructional Tool
"Leonard's class at Wiregrass Ranch High School in Wesley Chapel, a middle-class Florida suburb about 30 miles north of Tampa, is one of a growing number around the country that are abandoning traditional policies of cell phone prohibition and incorporating them into class lessons."
Learning in Maine: Revisiting 50 Ways to Encourage the Use of Technology by Maine Learners
"Last year we brainstormed the following list. Care to discuss the ideas now? Disagree/agree? Change your mind? Any others that should be added? Are we using these approaches in Maine?"
Personal learning and thinking skills
"Personal learning and thinking skills (PLTS), together with functional English, mathematics, and ICT, cover the areas of competence that are most often demanded by employers. Integrating these skills into the curriculum and qualifications will provide learners with a platform for employability and further learning. PLTS are:
* team working
* independent enquiry
* self-management
* reflective learning
* effective participation
* creative thinking."
Cloudworks - Homepage
"Welcome to Cloudworks, a place to share, find and discuss learning and teaching ideas and experiences."
Handheld Learning on blip.tv-2009 Conference Videos
Videos of keynote and other presentations at the Handheld Learning 2009 Conference in the UK. Handheld Learning is focused on learning using mobile and ubiquitous technologies. It hosts the world's largest annual conference and also the most active online community of academics, practitioners, publishers and developers at www.handheldlearning.org
What can you do with a cell phone in the classroom? - Teach42-Steve Dembo
"Sure, we can keep fighting to keep cell phones hidden or banned in schools. But it’s a battle that schools can’t win. Life progresses, things change. Like it or not, these devices are here to stay, and adoption rates are racing towards 100+%. I suggest teachers be proactive. Because there’s a tidal wave coming and you can either ride with it, or have it crash into you."
Learning with Computer Games and Simulations
"Video games are highly engaging, and there is great interest in how to harness their power to support learning. Researchers have studied educational games and simulations to determine how they can effectively support learning. This Research in Brief article provides an overview of this research, emphasizing how computer games and simulations can best be used to support learning, citing research done with students with disabilities where available. "
CoSN National Technology Plan Forum
"What is YOUR vision for our countries vision around using technology to transform learning, and particularly how can create a system that is continuously improving? Join a lively conversation with leading school district technology leaders/CTOs and hear their vision about how to increase productivity and redesign the system."
Maps, Screenshots & Comics-Learning in Hand Blog by Tony Vincent
iPods Episode #19-September 2009 "In the video I show you how to take a tour of Washington, D.C., take photos along the way, and use those photos in a comic strip--all on an iPod touch. I use the Maps app, the screenshot feature, Google Earth, and a comic-creation app."
Quest Atlantis
Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. A Quest is an engaging curricular task designed to be entertaining yet educational.
YouTube - danah boyd on Teenagers who are Living and Learning with Social Media
powerful presentation by Danah Boyd!
eLearn: Feature Article - The World is Open for a Reason-Curt Bonk
While questions here remain open, I offer in total, 30 reasons why there is so much excitement for open education today. In this article, I point to 10 reasons a college, university, or other type of organization or institution would share its course materials and other educational contents online. Then I provide a similar list related to the benefits that educators might experience from sharing educational contents that they have creatively designed and used. Finally, and perhaps most importantly, I address the learner, both formal and informal.
How to Keep Kids Engaged in Class | Edutopia
When students let their minds drift off, they're losing valuable learning time. Here are ten smart ways to increase classroom participation.
Shaping Tech for the Classroom | Edutopia-Marc Prensky
The biggest question about technology and schools in the 21st century is not so much "What can it do?" but, rather, "When will it get to do it?" We all know life will be much different by 2100. Will school? How close will we be to Edutopia? First, it helps to look at the typical process of technology adoption (keeping in mind, of course, that schools are not typical of anything.) It's typically a four-step process:
1. Dabbling.
2. Doing old things in old ways.
3. Doing old things in new ways.
4. Doing new things in new ways.
Seth's Blog: Education at the crossroads
here are three choices that anyone offering higher education is going to have to make. MIT and Stanford are starting to make classes available for free online. The marginal cost of this is pretty close to zero, so it's easy for them to share. Abundant education is easy to access and offers motivated individuals a chance to learn.
Scarcity comes from things like accreditation, admissions policies or small classrooms.
Should this be free or expensive?
Should this be about school or about learning?
If I were going to wager, I'd say that the free, abundant learning combination is the one that's going to change the world.
Study Finds That Online Education Beats the Classroom - Bits Blog - NYTimes.com
A recent 93-page report on online education, conducted by SRI International for the Department of Education, has a starchy academic title, but a most intriguing conclusion: “On average, students in online learning conditions performed better than those receiving face-to-face instruction.”
Watch People Learn by Dean Shareski
Don't watch guys teach. Watch guys learn. Even the title of Gardner's post, "It's not about the teaching, it's about the learning", illustrates a recent mantra in many education circles. One of the most important things I do as a teacher is watch my students learn. The power of technology to easily document learning enables me to have insights into their process not easily done without. This also needs to be modeled. That's what the mythbuster guys do better than most. Watching them learn always elicits more questions for me and usually inspires me to dig around, look for answers and start conversations.
:: e-Learning for Kids ::-free courses for children globally-all subject areas
Our vision is to be the source for childhood learning on the Internet – available from anywhere and without charge. Established in late 2004, e-Learning for Kids is a global, nonprofit foundation dedicated to fun and free learning on the Internet for children ages 5 - 12. We offer free, best-in-class courseware in math, science, reading and keyboarding; and we’re building a community for parents and educators to share innovations and insights in childhood education. E-learning for Kids isn’t only for kids, though; it’s also a site where:
* Parents get more engaged in their kids’ education
Joan Ganz Cooney Center - Advancing Children's Learning in a Digital Age
Forty years after Joan Ganz Cooney's landmark study stimulated the creation of Sesame Street, Sesame Workshop has established a new center devoted to accelerating children's learning in a rapidly changing world.
The Joan Ganz Cooney Center will focus new attention on the challenges children face today, asking the 21st century equivalent of her original question, "How can emerging media help children learn?"
Around the Corner-MGuhlin.org: Moodle Habitudes - Constructing Online Learning Environments
Online learning is critical to our future, both for adults and children in K-12. I'd like to see a series of courses that go beyond how to design online learning--although that is certainly essential--to how to best manage resources to facilitate and enable online learning. As an administrator growing his own program, what planning do I need to put in place to ensure success for learners in K-12 environment?
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