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Paul Boyer's Library tagged education   View Popular

11 Aug 09

Explore the Impact of Education in Your Community with the Common Good Forecaster

Use for advisory to see what students academic success can me to them AND to their community.

liveunited.org/forecaster - Preview

leadership advisory education poverty statistics

26 Jul 09

Google Apps Education Community

A Web 2.0 way to link educators, this time those using Google Apps. Has tips & tutorials, Apps in action, links to twitters, etc. to stay current, a forum, & map for finding connections.

edu.googleapps.com - Preview

google education community tools web 2.0

17 Jul 09

IWB – Science Training – July 2009 « ICT Across the Curriculum

The Use of ICT in the Science Lab:
In these pages we hope to draw together and share resources for the innovative use of ICT in the Science Lab to support teaching and learning.

Using ICT in teaching Science (advice / support materials):
ICT across the Curriculum: ICT in Science (KS3 National Strategy)
ICT in Science – National Curriculum
Develop your teaching using ICT: Secondary Science
Science and ICT
What the research says about using ICT in Science

Interactive Whiteboard:
Embedding ICT@Secondary: Use of Interactive Whiteboards in Science
Whiteboard Resources for Secondary Science (BGFL)
Think Bank Interactive Whiteboard Resources - a variety of resources for Biology, Chemistry and Physics

Resources:

BBC Open Schools Archive – Nature Clips – these video clips can be used under the conditions of the Creative Archive Licence

Physical Science Powerpoints (St Peters Schools – US based)

KS4 Science Powerpoints (Elliott School – London)

Developing Virtual Fieldtrips

FutureLab

Experimentation and the Digital Camera

ictacrossthecurriculum.wordpress.com/...iwb-science-training-july-2009 - Preview

IWB whiteboard science education blog

31 Mar 09

Games for Educators - Our Mission

Games for Educators is a web site provided to you by the Chicago Toy & Game Fair and Live Oak Games to promote the use of games in education.

Why use games in education? Three reasons:

1. They help students learn. Browse the stories on this site and you'll see it time and time again. When people sit down to a game, they fully engage their minds. Intellectually, socially, emotionally... there simply is no better way to engage a student's mind than through the use of a game.
2. They're fun. Whether you love the thrill of competition, the challenge of an intriguing puzzle, or simply getting together with friends, there's a game out there for you. Bringing games into the classroom can help get kids looking forward to class, get them excited about learning. Sometimes, they even bring the games home, enriching their whole lives.
3. They help break down barriers, and get students and teachers interacting on a whole new level.

Don't believe us? Here's what Yehuda Bolinger, a professional writer and game player, said in his recent post Do Games Matter? (edited for content)

Games create social connections and foster family and friend relationships. Games facilitate communication and community. Games raise...self-esteem. They teach logic, patience, math, pattern matching, and manners, and sometimes history, geography, science, and a host of other lessons. From Rock Paper Scissors to a Marathon, games give us focus, challenge, inspiration, perspiration, joy, deep thought, laughter and fortitude.

Yehuda goes on to say that just as it is impossible to play sports without building muscle and health, it is impossible to play traditional games without building mental muscle and social health.

Yehuda's a smart guy.

That's our mission: to promote games in education, to help enrich the learning process for both teachers and students.

www.gamesforeducators.com/index.php - Preview

gaming education gamesforeducators

Games For Educators

Game Finder Launched!
Looking for a game for your classroom, library, school, or home? We've just launched a Game Finder here at Games for Educators. Just click the Game Finder link to see a database of games searchable by educational value, acceptable setting, or even educational standards!

It's a community-run resource to help us all find exactly the games we're looking for.

Weak on science (life) games in the database!

www.gamesforeducators.com/index.php - Preview

games education search

02 Mar 09

T4 - Pay Attention

This presentation, simply entitled Pay Attention, was created by Darren Draper in an effort to motivate teachers to more effectively use technology in their teaching. Since most of today's students can appropriately be labeled as "Digital Learners", why do so many teachers refuse to enter the digital age with their teaching practices?

t4.jordan.k12.ut.us/...35 - Preview

teaching technology learning resources education web2.0 edtech research

Special Online Collection: Education and Technology

Science 2 January 2009 issue focuses on use of technology in education. Good source for research and PDP?

www.sciencemag.org/education_technology - Preview

education technology e-learning PDP research

Educational Technology Journals

Educational scholarship of interactive online teaching/learning

www.educational-software-directory.net/...journals - Preview

education

Digital Native Wiki

An academic research team -- joining people from the Berkman Center for Internet & Society at Harvard Law School and the Research Center for Information Law at the University of St. Gallen in Switzerland -- is hosting and working on the core of this wiki, which illustrates the beginning stages of a larger research project on Digital Natives.

Are all youth digital natives? Simply put, no. Though we frame digital natives as a population “born digital,” not all youth are digital natives. Digital natives share a common global culture that is defined not by age, strictly, but by certain attributes and experiences related to how they interact with information technologies, information itself, one another, and other people and institutions. Those who were not "born digital" can be just as connected, if not more so, than their younger counterparts. And not everyone born since, say, 1980, happens to be a digital native. Part of the challenge of this research is to understand the dynamics of who exactly is, and who is not, a digital native, and what that means.

The focus of this research is on exploring the impacts of this generational demarcation between those born with these technologies and those who were not. The project will address the issues and benefits of this digital media landscape and gain valuable insight into how digital natives make sense of their experiences online. This information will help us make recommendations to educators and legislators in a way that supports young people and harnesses the exciting possibilities their digital fluency presents.


Visit the Digital Natives blog to hear the latest developments, reflections, and musings of the projects investigators, fellows, and interns...and join in!

www.digitalnative.org/...Main_Page - Preview

digital natives wiki web2.0 education technology digitalnatives

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