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Scaffolded Assessment in Virtual Environments
This session will look at strategies employed to scaffold writing tasks in IPT using Virtual Environments to (a) Improve the QUALITY of the students response; (b) Support the LEARNING; (c) Encourage ENGAGEMENT; and (d) Validate AUTHORSHIP of the writing. The presenter will focus on two virtual environments: MOO (Multi-user Object Oriented virtual environment), and Moodle Learning management system, examining strategies used and demonstrating student response.
Clark Aldrich On Simulations and Serious Games
One of the trickiest interface challenges in sims is to motivate a player to wait. How can a simulation convince the player to hold off on doing something they want to do immediately? This is critical, as so many Big Skills (such as security and relationship management) require, to apply them successfully in real life, plenty of appropriate holding back.
Moshi Monsters - Adopt Your Own Pet Monster!
Our intention when creating Moshi Monsters was to a produce a ground breaking new entertainment experience that would be fun, safe and educational for kids of all ages.
Visitors to the site can adopt their very own pet Monster, give it a name and design its color scheme. Each Monster has a lively personality that develops the more it is played with. Monster owners can nuture their pet by solving daily puzzle games to earn Rox, the in-game currency. Rox can be used to buy weird and wonderful things in the virtual shop to keep Monsters healthy and happy. Monster owners can make new friends and connect with existing friends through a wide variety of safe social networking features such as Monster blogs, Newsfeeds, pinboards and buddy lists.
Piano teacher jailed after 'killing' virtual hubby - web - Technology
The woman, a piano teacher, had not plotted any revenge in the real world, the official said.
She has not yet been formally charged. If convicted, she could face up to five years in prison or a fine up to $US5000 ($A7500).
Players in Maple Story create and manipulate digital images called avatars that represent themselves, while engaging in relationships, social activities and fighting monsters and other obstacles.
Disney Makes Reading Cool
The newspaper industry is constantly bewailing its need for a new economic model, as the Internet upends the old one. Maybe it could take a page from the Club Penguin Times.
Edusim - Inventing the future, one classroom at a time
Edusim is a free opensource 3D multi-user virtual world specifically for your classroom interactive whiteboard. Edusim is extendable allowing multiple
Multiplayer Educational Gaming Tournaments Hold Great Promise for Teaching and Learning
One of the most interesting developments in the multiplayer educational gaming world is the creation of virtual tournaments.
Quest Atlantis
Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks.
Convergentsystems
This is a scientific conference to be held May 9-11, 2008, inside World of Warcraft, devoted to research on WoW and on virtual worlds in general.
Human-Interface Engineers Create Virtual-Reality Experience by Letting Users Walk in Rotating Sphere
A new invention allows users to explore virtual worlds while moving around safely in their real physical environment. Users walk inside a rotating, hollow sphere, while a computer responds by changing the visuals displayed in the helmet.
Reality bytes: When virtual relationships and real life collide : Other Features : Boulder Daily Camera
Technology continues to transform our relationships, from the way we communicate to the evolution of our social traditions.
Gartner Says 80 Percent of Active Internet Users Will Have A "Second Life" in the Virtual World by the End of 2011
By the end of 2011, 80 percent of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life, according to Gartner, Inc.
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