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sloodle - Virtual Environment Learning System
SLOODLE is an Open Source project which integrates the multi-user virtual environment of Second Life® with the Moodle® learning-management system.
Facebook | Linden Lab's Second Life Education Support Faire
The SL Education Roundtable (along with the Montclair State CHSSSouth Free Land Initiative and EDUCAUSE Virtual Worlds Group) are participating in the SL Education Support Faire.
The SLER meeting for this week (Tuesday, 2:30pm SLT) will take place from there and we have an "area" where where will be volunteers hanging our for most of the week.
www.schome.ac.uk - Home
Not school - not home - schome - the education system for the information age.
Main Page - OpenSim
The OpenSimulator Project is a BSD Licensed Virtual Worlds Server which can be used for creating and deploying 3D Virtual Environments. It has been developed by several developers. Out of the box, the OpenSimulator can be used to create a Second Life(tm) like environment, able to run in a standalone mode or connected to other OpenSimulator instances through built in grid technology. It can also easily be extended to produce more specialized 3D interactive applications. Check out the list of growing features to get an idea of what OpenSimulator is capable of.
Education and SecondLife
In this presentation we're going to take a preliminary glimpse at SecondLife and discuss what it is, some of the important characteristics and activities taking place in the virtual world and importantly broach some questions on how or in indeed whether SecondLife can be used to facilitate learning in higher education.
jokaydia.com
The jokaydia.com website supports the Islands of jokaydia in Second Life and our virtual worlds projects. It includes info about our presence in Second Life, upcoming projects, training sessions and events, rental opportunities & our Virtual Worlds Design & Facilitation Services.
Second Life in Education » virtualworlds
Along with Second Life we will be exploring other virtual worlds and related 3D technologies and how they can be used in education.
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