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RAMAPO ISLANDS in Second Life
This is probably the premiere K-12 implementation in Second Life
Values At Play » Curriculum
The Values at Play (VAP) project was conceived with the intent of investigating how video game designers consciously and unconsciously embed social values into video games through narratives and game mechanics. This curriculum, a corollary of the research project, will introduce designers to a systematic method for discovering, analyzing, and integrating values into their design work. All of the materials associated with the curriculum are available on this page as downloadable documents.
Club Penguin
Club Penguin is a massive multiplayer online role-playing game for children developed by New Horizon Interactive.
Serious Games Initiative
The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector.
Water Cooler Games - videogames with an agenda
Blog and links on using videogames for activities other than entertainment
SimTeach
Educational games for teaching
100 Ideas for Using Second Life for Education
Ideas for using Second Life for Education
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Virtual Worlds and Gaming
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