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Pat Sine's Library tagged SecondLife   View Popular

03 Jul 09

Does Anybody Still Use Second Life? And If So, How Much Is It Worth Today?

First of all, you may be wondering if anyone is still using Second Life at all. The answer is yes, and users are very active on there. During the past 30 days, one million users logged in, according to Second Life’s own statistics. In average time spent per user per week, Second Life in fact trounces all other MMORPGs, including World of Warcraft and Civilization IV. In another testament to the service’s apparent stickiness, the number of hours users spend on Second Life has been increasing steadily and is currently at historic highs, totaling approximately 124 million hours in the first quarter of this year.

www.techcrunch.com/...-so-how-much-is-it-worth-today - Preview

SecondLife

01 Oct 08

RezEd

Welcome to the live BETA of RezEd, your community for everything related to learning and virtual worlds! Each month we will feature inter-related podcasts, brief best practices, digital resources in the library, and featured blog posts and discussions.\n

www.rezed.org - Preview

SecondLife

17 Jun 08

Nonprofits: Getting Started in Second Life

Dozens of nonprofits large and small are using Second Life to help meet their missions. In this virtual world, nonprofits are holding trainings, hosting parties, fundraising and more. Second Life has tremendous potential to expand how we reach and engage people in our work, but it does take time to figure it all out. In this session, we'll show you how to get started in Second Life by sharing case studies and tips for exploring and learning in this virtual world.
Takeaways:

1. How nonprofits are currently using Second Life
2. Potential ways for you to use Second Life
3. A quick tour and intro to Second Life Communications

www.ntenonline.org/...DynamicPage.aspx - Preview

nonprofits secondlife

05 Jun 08

50 Tips and Tricks to Create a Learning Space in Second Life | College Degrees

The educational possibilities through Second Life allow teachers and employers to reach out to students beyond their traditional classrooms and school districts, expose young children to global issues and new friends around the world, design their own avatars and environments for highly customized training sessions and interactive discussions, practice real-world skills and manage real-life situations in a safe environment, and most of all keep students engaged in a technologically-driven society.

www.collegedegrees.com/...-learning-space-in-second-life - Preview

secondlife virtual_worlds

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