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Jordan Mechner: Designing story-based games
The story is what the player does, not what he watches. The more the player feels that the events of the game are being caused by his own actions, the better — even when this is an illusion. The longer the player plays without a break, the more his sense
Tribeca at The New School: New Forms of Storytelling
Kenneth Hung, Jay Smooth, Nina Paley, Thomas Allen Harris
John Lanchester: Is it Art? | LRB
games theorist Steven Poole made the strong argument that the majority of games offer a model of play which is oppressively close to work. They have a tightly designed structure in which the player has to earn points to win specific rewards, on the way to
Games Without Frontiers: How Videogames Blind Us With Science
research paper -- "Scientific Habits of Mind in Virtual Worlds" (.pdf) -- that she will publish in this spring's Journal of Science Education and Technology. She and her co-author, Sean Duncan, downloaded the content of 1,984 posts in 85 threads in a disc
SHALL WE PLAY A GAME? | More Intelligent Life
While neither "Hail to the Chimp" nor "The Political Game 2008" truly wades into the scrum of electoral politics, they are both hopeful signs that developers can create games that touch on real-world issues.
open science blog " Peeropoly, the anti-monopoly game
a teaching tool to explain the economics of sharing nicely.
Designing the augmented stadium (project by Matthew Chalmers and Barry Brown) - PDF
connects spectators, the game being watched and those watching at home, to apply new systems technologies in real world settings, bridging between user experience and system engineering
Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games
it can be argued as Raph Koster has done (2005), that pattern identification lies at the core of all games. In this perspective, matching tile games most explicitly speaks to what most people find enjoyable about games
Six Insane Online Games With Political Agendas | Jewcy.com
Religious hate has never been so much fun
New book takes balanced view on violent videogames | Guardian Unlimited
Cheryl Olson: "Grand Theft Childhood": Children understand that violent games aren't real; Also, girls like violent games too and politicians are wrong to blame games for society's every failing...
The Book Is Not The Territory | Booksquare
Booksquare on Jane McGonigal’s SXSW keynote, with thoughts on Penguin and ARGs in there too
Six to Start
We create Alternate Reality Games thar use multiple media — the web, email, IM, mobile phones, radio, newspapers, TV and live events — to tell a story to hundreds of thousands of people, who can follow and influence the game in real time.
Extenuating Circumstances – SXSW 2008: Jane McGonigal Keynote
multiplayer games as a happiness engine.
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