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Ognjen Strpić's Library tagged games   View Popular

14 Nov 09

Jordan Mechner: Designing story-based games

The story is what the player does, not what he watches. The more the player feels that the events of the game are being caused by his own actions, the better — even when this is an illusion. The longer the player plays without a break, the more his sense

jordanmechner.com/...designing-story-based-games - Preview

games writing via:jasnazmak

25 Dec 08

John Lanchester: Is it Art? | LRB

games theorist Steven Poole made the strong argument that the majority of games offer a model of play which is oppressively close to work. They have a tightly designed structure in which the player has to earn points to win specific rewards, on the way to

www.lrb.co.uk/...lanc01_.html - Preview

games philosophy

25 Sep 08

Games Without Frontiers: How Videogames Blind Us With Science

research paper -- "Scientific Habits of Mind in Virtual Worlds" (.pdf) -- that she will publish in this spring's Journal of Science Education and Technology. She and her co-author, Sean Duncan, downloaded the content of 1,984 posts in 85 threads in a disc

www.wired.com/...gamesfrontiers_0908 - Preview

games science

10 Aug 08

SHALL WE PLAY A GAME? | More Intelligent Life

While neither "Hail to the Chimp" nor "The Political Game 2008" truly wades into the scrum of electoral politics, they are both hopeful signs that developers can create games that touch on real-world issues.

www.moreintelligentlife.com/...shall-we-play-a-game - Preview

games politics

13 May 08

Designing the augmented stadium (project by Matthew Chalmers and Barry Brown) - PDF

connects spectators, the game being watched and those watching at home, to apply new systems technologies in real world settings, bridging between user experience and system engineering

www.dcs.gla.ac.uk/...case.pdf - Preview

games urban design

10 May 08

Retro Sabotage: art from games

Retro Sabotage: Fashionably late - Flash Games

www.retrosabotage.com/ - Preview

games fun art

06 May 08

Swap Adjacent Gems to Make Sets of Three: A History of Matching Tile Games

it can be argued as Raph Koster has done (2005), that pattern identification lies at the core of all games. In this perspective, matching tile games most explicitly speaks to what most people find enjoyable about games

www.jesperjuul.net/...swapadjacent - Preview

games history jjuul2

26 Mar 08

New book takes balanced view on violent videogames | Guardian Unlimited

Cheryl Olson: "Grand Theft Childhood": Children understand that violent games aren't real; Also, girls like violent games too and politicians are wrong to blame games for society's every failing...

blogs.guardian.co.uk/...iew_on_violent_videogames.html - Preview

games books

14 Mar 08

The Book Is Not The Territory | Booksquare

Booksquare on Jane McGonigal’s SXSW keynote, with thoughts on Penguin and ARGs in there too

www.booksquare.com/the-book-is-not-the-territory - Preview

books games publishing

13 Mar 08

Six to Start

We create Alternate Reality Games thar use multiple media — the web, email, IM, mobile phones, radio, newspapers, TV and live events — to tell a story to hundreds of thousands of people, who can follow and influence the game in real time.

www.sixtostart.com/ - Preview

games publishing

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