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"Consider that "Quake," a game which came after Duke and was considered to be the primary competitor to Duke at that time, did away with manual interactions altogether. You progressed through the game largely via frottage; you simply rubbed yourself against walls and doors until they gave way, either by a scripted trigger or simply through vigorous abrasion. Duke could have been made as a response to Quake, even though it came out before: it had world as tangible, or more tangible, than many shooters today."
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Consider that "Quake," a game which came after Duke and was considered to be the primary competitor to Duke at that time, did away with manual interactions altogether. You progressed through the game largely via frottage; you simply rubbed yourself against walls and doors until they gave way, either by a scripted trigger or simply through vigorous abrasion. Duke could have been made as a response to Quake, even though it came out before: it had world as tangible, or more tangible, than many shooters today.
This shall be my new business plan.
<img src="http://www.penny-arcade.com/images/2004/20040319h.jpg" width="450" height="230" />
Please go see the original on <a href="http://www.penny-arcade.com/">Penny Arcade</a>
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