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Dec
4
2010

HOW BIG MEDIA USES TECHNOLOGY AND THE LAW TO LOCK DOWN CULTURE AND CONTROL CREATIVITY

amateur_professional internet publishing open_access ijcl09 presentation_cwwc phd phd_unfinished

Dec
1
2009

  • Today, especially in academic circles, this pop
     
    culture phenomenon is little recognized and even less understood.
  • These analyses reveal relationships among emerging amateur multimedia aesthetics,
     
    common software authoring tools, and the three theorizations of creativity discussed
  • 24 more annotation(s)...
Dec
9
2009

"The concept of institutional racism … is generally accepted, even if a long trawl through the work of academics and activists produces varied words and phrases in pursuit of a definition.…"

academia racism presentation_cwwc done phd phd_unfinished

Dec
6
2009

"\nA few concerns: In general, the task of defining "comics" is like any other quest to understand how categories and conceptualization works. And, as Derik points out with a reference to Wittgenstein, it is very difficult to exact any rigid definition with regards to anything.\n\nThis is one of the reasons my forays into this discussion usually are UN-defining "comics" - because it's an attempt to deconstruct the notion past any rigid definition. Though I may be regarded as a culprit of the "definitions" club, the result of my attempts usually end up with a very vague and non-explicit definition that says "comics" means a complex of socio-cultural things including an object, industry, genre, culture, etc. (but not a medium).\n"

presentation_cwwc comics comics_definition done

  • A few concerns: In general, the task of defining "comics" is like any other quest to understand how categories and conceptualization works. And, as Derik points out with a reference to Wittgenstein, it is very difficult to exact any rigid definition with regards to anything.

    This is one of the reasons my forays into this discussion usually are UN-defining "comics" — because it's an attempt to deconstruct the notion past any rigid definition. Though I may be regarded as a culprit of the "definitions" club, the result of my attempts usually end up with a very vague and non-explicit definition that says "comics" means a complex of socio-cultural things including an object, industry, genre, culture, etc. (but not a medium).
  • In all these scenarios the result of the decided-upon definition has legitimate real-world consequences.
  • 1 more annotation(s)...
Dec
4
2009


  •  
     
     

    This month, Derik A Badman offers some quotes and comments on the idea of defining "comics" and why we should stop bothering. A brief detour from looking at individual comics to the idea of "comics" as a whole.

  • Trying to define "comics" is the starting point for a great many works on comics:
  • 4 more annotation(s)...
Dec
5
2009

"This is another way of\nsaying that the open access movement is not operating in denial of economic\nrealities. Rather, it is concerned with increasing access to more of\nthe research literature for more people, with that increase measured over\nwhat is currently available in print and electronic formats."

open_access presentation_cwwc done

  • A commitment to scholarly work, writes Willinsky, carries with it a responsibility to circulate that work as widely as possible: this is the access principle. In the digital age, that responsibility includes exploring new publishing technologies and economic models to improve access to scholarly work.
Dec
1
2009

HOW BIG MEDIA USES TECHNOLOGY AND THE LAW TO LOCK DOWN CULTURE AND CONTROL CREATIVITY

amateur_professional internet publishing open_access ijcl09 presentation_cwwc phd phd_unfinished

  • The opposite of a  free culture is a “permission culture”—a culture in which creators get  to create only with the permission of the powerful, or of creators from  the past.
  • The concentration of  power—political, corporate, media, cultural—should be anathema to  conservatives. The diffusion of power through local control, thereby  encouraging individual participation, is the essence of federalism and  the greatest expression of democracy.
  • 59 more annotation(s)...

lolcats??\n\nThe new\ntypes are defined and analysed in the light of three characteristics of the Internet:\nInteractivity, multimedia and global reach. Whereas interactivity is expressed in the\nhumorous texts in a very limited way, the features of multimedia and global reach are\nmore visible. The results point to a prominence of the visual humorous forms over the\nverbal forms, as well as to a global dominance over the local. This supremacy of the\nglobal is evident in the analysis of the humorous topics: Globally oriented topics such as\nsex, gender and animals are much more popular than locally oriented topics such as\nethnicity and politics. This does not mean, however, that the humorous texts reflect a\nuniversal set of values. Not only are the vast majority of the texts in English, but they\nalso reflect the values and priorities of Western, capitalist and youth-oriented cultures.

presentation_cwwc comics humor internet visual_language done phd

"Artists are constantly developing a visual-verbal vocabulary to express sound effects or onomatopoeia, and symbols and other graphic devices to convey a wide variety of motions, emotions and other narrative elements."

presentation_cwwc comics visual_language manga phd

  • Artists are constantly developing a visual-verbal vocabulary to express sound effects or onomatopoeia, and symbols and other graphic devices to convey a wide variety of motions, emotions and other narrative elements.

"Horrocks argues with McCloud's definition of comics as a form and his attempts to put up boundaries around what comics is. He pulls out implications of McCloud's definition that are not immediately obvious and adds to his argument with quotes from a Comics Journal interview with McCloud. It seems that McCloud sees comics as being dominated by the images ("…If the pictures, independent of the words, are telling the whole story and the words are supplementing that, then that is comics.''). Earlier this idea is linked to film and sound (film is purer as just images, i.e. silent film). For some reason Godard's films that have audio tracks incongruous to the video come to mind (a comics equivalent might be interesting (and Chris Ware has done it). I certainly can't agree with the concept in regards to comics. (Is a song less a song if the words are more prominent than the music?)"

presentation_cwwc comics visual_language done phd

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