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Recommended Books for your User Experience and Usability Library | UX Booth
In my last article, I gave examples of the key things that I learned from Steve Krug’s great book Don’t Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition. In that article, I asked people to share key books in their Usability and User Experience libraries. I also asked our Twitter followers and here are what other UXBooth readers had to recommend:
UI-patterns.com
It has long been common practice to use recurring solutions to solve common problems. Such solutions are called design patterns; standard reference points for the experienced user interface designer. This website seeks to better the situation for the UI designer, who struggles with the same problems as many other UI designers have struggled with before him.
This site will help you in two ways: You can read insightful design pattern articles or browse through our screenshot collection.
Finally, you can help your fellow peers by uploading your own screenshots of great user interfaces.
ergo-online® - Übersicht über die Grundsätze der Dialoggestaltung nach DIN EN ISO 9241-110
Die Bildschirmarbeitsverordnung fordert die Berücksichtigung ergonomischer Grundsätze auch bei Software. Diese software-ergonomischen Grundsätze sind in der für den deutschsprachigen Raum gültigen Norm DIN EN ISO 9241-110 (vorher Teil 10) aufgeführt. Moderne grafische Datenbankanwendungen müssen ebenso wie Internetseiten diese Anforderungen erfüllen.
Design for Developers
A few years ago I had the opportunity to sit down with a designer possessed of a rare talent. We were both part of the same team and he was creating some UI elements that I was to wire up. As I sat there (in awe) watching him work I realized that much of his considerable skill was rooted in fundamentals not unlike the art of programming. Of course, there are design skills that are intuitive that can't be "learned." But, that can also be said of the logical clarity found in a really elegant data model or a brilliant inheritance tree. I am certainly no designer, but I have observed the more creative among us for several years and have gained some insight into their world. In this article I'll share some basic principles that can help raise your design acumen and improve the experience of your users.
Design for Developers
A few years ago I had the opportunity to sit down with a designer possessed of a rare talent. We were both part of the same team and he was creating some UI elements that I was to wire up. As I sat there (in awe) watching him work I realized that much of his considerable skill was rooted in fundamentals not unlike the art of programming. Of course, there are design skills that are intuitive that can't be "learned." But, that can also be said of the logical clarity found in a really elegant data model or a brilliant inheritance tree. I am certainly no designer, but I have observed the more creative among us for several years and have gained some insight into their world. In this article I'll share some basic principles that can help raise your design acumen and improve the experience of your users.
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