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07 Aug 09

Support Blogging! - Educational Blogging

In a broader and more educational system, blogs are about communicating. You observe your experience, reflect on it, and then write about it. Other people read your reflections, respond from their perspectives by commenting or writing their own blog article. You read their perspectives, often learn something through their eyes, and write some more.

1. Blogging is about reading and writing.
2. Literacy is about reading and writing.
3. Blogging is about literacy. (dfw)

supportblogging.com/Educational+Blogging - Preview

blogging article warlick collaboration howto

  • focus primarily on the educational process and educational interests.
    • Important to have a focus! - on 2009-08-07
    Add Sticky Note
  • s the opportunity for the student to become a "teacher" by presenting material to an audience.
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19 Jul 09

Top News - ISTE urges tech training for future teachers

Lawmakers created the Preparing Teachers for Digital Age Learners (PTDAL) program last year when they reauthorized the Higher Education Act. The program awards three-year grants to colleges of education to make sure they are equipping pre-service teachers with the skills they'll need to integrate technology effectively into K-12 classrooms

www.eschoolnews.com/...top-news - Preview

eschool article preservice highered

10 Jun 09

The Way We'll Work - The Future of Work - TIME

  • It will be run by a generation with new values — and women will increasingly be at the controls.
21 Apr 09

Glogs: Virtual Online Posters - Arizona K-12 Center Blog

Now there's a techie way for students to create and share virtual posters, and they're called glogs. Glogster is
a free website where teachers and students can create glogs and it doesn't require any paper, markers, or glue. Glogs and can be shared with the world because they are published online. Unlike physical posters glogs can include audio and video. Glogs can be easily edited and changed at anytime.

www.azk12.org/...gs-Virtual-Online-Posters.html - Preview

glogster article bestpractices workshop elem_sites

20 Apr 09

Virginia DOE Pilots Immersive Gaming Statewide : April 2009 : THE Journal

The Virginia Department of Education's Office of Education Technology has recently announced a pilot program using Tabula Digita's immersive educational video game, DimensionM.

www.thejournal.com/24285 - Preview

gaming article thejournal

19 Apr 09

Tech Futures | Scholastic.com

  • First, technology is changing the way students interact with information. It has revolutionized the way we obtain, gather, evaluate, and search for information, and schools that have not adapted to these changes find themselves disconnected from their students.
  • Secondly, many technology initiatives are specifically designed to increase a student’s access to technology. Therefore, a school district can achieve its goal without actually improving student learning. The problem is that access to technology should not be the goal; improving teaching and learning should be.
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25 Mar 09

Education Week: Schools Seen as Inhibiting Student Tech. Use

Students are using personal technology tools more readily to study subject matter, collaborate with classmates, and complete assigments than they were several years ago, but they are generally asked to “power down” at school...

www.edweek.org/...27digital.h28.html - Preview

21st students speakup edweek article

06 Feb 09

The Evolution of Education

Empowering Learners To Think, Create, Share, and Do
From: January 2009 : THE Journal

www.thejournal.com/23892 - Preview

thejournal 21st article

    • We live at a really interesting time in the evolution of education, he continued, referring to the extraordinary range of new media available to students and educators. "These technologies are doing three very important things at once:


      • They are causing a shift in the kinds of knowledge and skills the world values;
      • Driving the development of new methods of teaching and learning; and
      • Changing the basic characteristics of learners of every age."
31 Jan 09

Internet2 hits 100Gbps, could scale 10x beyond that - Ars Technica

Internet2 now rockets along at 100Gbps, and it also allows researchers to set up dedicated 10Gbps point-to-point links on the fly. Want to transfer a third of a terabyte in the time it takes to order a burger? Now you can.

arstechnica.com/...ould-scale-10x-beyond-that.ars - Preview

internet2 article arstechnica

05 Jan 09

Charter schools' problems surfacing | Philadelphia Inquirer | 12/29/2008

Critics and some lawmakers say the Pa. law that launched the educational experiment needs an overhaul.

www.philly.com/...hools__problems_surfacing.html - Preview

charters article

New Study Shows Time Spent Online Important for Teen Development

MacArthur Foundation ~ Results from the most extensive U.S. study on teens and their use of digital media show that America’s youth are developing important social and technical skills online – often in ways adults do not understand or value.

www.macfound.org/site - Preview

macarthur Research study teens 21st development article generational

    • Significant findings include –


      • There is a generation gap in how youth and adults view the value of online activity.
  • Youth are navigating complex social and technical worlds by participating online.
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16 Dec 08

Annals of Education: Most Likely to Succeed

Good teachers are important. How can we tell which ones will be good ones?

www.newyorker.com/...081215fa_fact_gladwell - Preview

nytimes article teachers hiring testing

03 Dec 08

The Prose of Blogging (and a Few Cons, Too) : November 2008 : THE Journal

  • But he emphasizes that the educational
    purpose comes first.
  • "We don't start out by saying we want to start a blog," he says. "We say, 'We want to do X or Y--
    what's the tool that makes the most sense to use?'"
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Top News - Four trends that could change everything

  • As a result, educators might do well to take heed of four of the more ubiquitous of these trends, which I'll allude to by means of these labels: (1) parallel computing, (2) cloud computing, (3) brain mapping, and (4) the "global dis-assembly line."
  • Humanity is developing a network-enabled, computer-assisted global consciousness.
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