Fabio de Miranda's Library tagged → View Popular
How to Teach Physics to Your Dog
This charming little book is both a light-hearted and amusing way for laypeople to learn about one of the strangest and most important aspects of modern science and a great resource for practicing 'quantum mechanics' who want new ideas on how to more effectively explain their work to the public.
AnimatLab Neuromechanical Simulation System
AnimatLab was written to address this problem. It provides a software environment in which models of the body and nervous system interact dynamically in a virtual physical world where all the relevant neural and physical parameters can be observed and manipulated. The program contains a ‘body editor’ that is used to assemble a model of the body of an animal (or part thereof) in LegoTM-like fashion, by attaching different sorts of parts to each other through a variety of joint mechanisms. Muscle attachments, muscles, stretch receptors, touch sensors, and chemical sensors can then be added to provide sensory and motor capabilities. A ‘neural editor’ is used to assemble virtual neural circuits using a variety of model neuron and synapse types. Model sensory neurons can then be linked to the body sensors, and motor neurons can be linked to the Hill model muscles to complete the loop.
Computing Now | IEEE Computer Graphics and Applications | Videos | Wall-E
The following videos are short clips from the making of the feature animated film WALL•E and demonstrate aspects of technology used to create its crowd animation. Many images are rough previews of work in progress, although the later videos include some finished work.
Farseer Physics Engine for Silverlight - Home
The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s XNA and Silverlight platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.
jme-jbullet - Google Code
This is a first stab at integrating the JBullet engine into the JMonkey API. I make no guarantees about how well the code will function until I declare it ready for release.
Essential Math for Games Programmers
Welcome to the website for the one-day tutorial Essential Math for Games Programmers, which is presented every year at the Game Developer's Conference. Within you will find information about the tutorial, free tutorial materials, and some updates for the companion book.
Box2D - 2D physics engine
Box2D is an open source 2D physics engine for games. Several other engines (such as JPhys2D and Cocos2d) where based on it.
Musculotendon Simulation for Hand Animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the traditional animation pipeline with a novel biomechanical simulator capable of dynamic simulation with complex routing constraints on muscles and tendons. We also describe an algorithm for computing the activation levels of muscles required to track the input animation. We demonstrate the results with several animations of the human hand.
beosil•com
DefCol Studio is a simulation framework implementing various
published methods for deformable modeling and collision handling. It
features nice rendering based on OGRE and OpenGL, an easy to use GUI
based on CEGUI and console and scripting capabilities.
beosil•com : Collision detection, physics simulation
Several papers, some of them from siggraph
Thermite 3D Engine and PolyVox - Voxel fully destructible environments
Thermite is an experimental 3D game engine primarily designed
as a show case for PolyVox technology. It integrates PolyVox technology
with various other components in order to produce highly dynamic game
environments which can be easily modified in real t
jphysx - PhysX wrapper for Java
PhysX wrapper for java. Makes it possible to use PhysX engine
for Java developer. Translates whole API, keeps class structure and
naming. Some help functions added to give possibility to use cpp
code-styles that are not available in Java.
Advanced Character Physics
This paper explains the basic elements of an approach to
physically-based modeling which is well suited for interactive use. It
is simple, fast, and quite stable, and in its basic version the method
does not require knowledge of advanced mathematical subj
Theo Jansen creates new creatures | Video on TED.com
Artist Theo Jansen demonstrates the amazingly lifelike kinetic
sculptures he builds from plastic tubes and lemonade bottles. His
creatures are designed to move on their own.
Berkeley - Physics for future presidents (YouTube )
The most interesting and important topics in physics,
stressing conceptual understanding rather than math, with applications
to current events.
pymunk - Google Code
pymunk is a wrapper around the 2d physics library Chipmunk, http://wiki.slembcke.net/main/published/Chipmunk
Chipmunk in Main
2D Physics engine
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