Fabio de Miranda's Library tagged → View Popular
InteractiveMesh.org : Home
Hosts some JCanvas3D derivatives that are compatible with JavaFX.
espresso3d - Google Code
Espresso3D is a high performance real-time 3D engine for the
Java(tm) programming language. E3D is not just a scene graph. It aims
to be a complete solution for your application with OpenGL rendering,
OpenAL audio, collision detection, input, and renderin
Sun's Project Wonderland moving away from Java3D to jME
After careful consideration by the Wonderland
team, and discussion with the Java 3D team we have decided that
Wonderland will be best served by moving to the JMonkeyEngine scene
graph API
The Modelzilla Integrated Modeling and Visualization System
Modelzilla is a framework for creating modeling and
visualization applications in domains such as mechanical design,
molecular modeling, and volumetric data visualization. Modelzilla is
written in Java, uses OpenGL for graphics output, and is Open Source.
Gumbo - Patterns and code for 2D/3D GUIs
This code is essentially the same as that of the "version 2.0"
release for the book "3D User Interfaces with Java 3D", by Jon
Barrilleaux, and published by Manning.
The major difference in this release is that the source code is now
under the LGPL licens
Mobile Java 3D
Mobile Java 3D Tips, Tricks and Code
This section contains Tips, Tricks & Code samples related to Mobile Java 3D development. The categories in this section are:
* JSR-184>>
Ken Perlin's neat Java 1.1 software-only 3D renderer
This directory contains all of the support code that
implements a 3D renderer. Feel free to use it for academic purposes
(you just need to give proper attribution). If you want to use it
commercially, you'll need to contact us.
Programmers: To use this
alphaWorks : Real Interfaces Visualizer : Overview
An easy-to-use system for assembling and managing complex, interaction-enabled, three-dimensional user interfaces.
terrapeer: TerraPeer
This project aims to build an architecture and implementation
of a distributed virtual environment application, called TerraPeer. The
conceptual idea is to design an interface to a multi-user virtual
space, which runs on a server-independent network. Terr
jgeom: Geometry Library for Java
The goal of this project is to provide a library for 3D
geometries, such as Boundary Representation (Meshes), NURBS (Non
Unified Rational B-Splines) and Subdivision Surfaces. Its designed for
use in games and modelling environments.
Walrus - Graph Visualization Tool - CAIDA : TOOLS : visualization : walrus
Walrus is a tool for interactively visualizing large directed
graphs in three-dimensional space. It is technically possible to
display graphs containing a million nodes or more, but visual clutter,
occlusion, and other factors can diminish the effectivene
Swing: 3D splash screen
In one of my blog entries I described how to smoothly
integrate a Java3D scene within a Swing frame. I also described how to
make a translucent splash screen in Java on this very web site. A 3D
splash screen is just an elegant mix of both tricks. Let's s
j3d-core: Java 3D 1.4: Programmable Shaders
This is the latest draft of the proposed Java 3DTM 1.4 API changes for programmable shaders.
j3d-webstart: Java 3D Web Start Release
The release directory contains stable, released versions of
Web-Start-capable Java 3DTM binaries. Applications can access Java 3D
from this site using the Java Network Launching Protocol (JNLP).
Gamma WEB Site - Intro
Gamma is an open-source Java middleware that permit you to
create complex, high-quality games quickly and easily with
user-friendly, complete and unified tools and a game engine.
Mobile 3D developer resources - Sony Ericsson Developer World
Mobile Java 3D gaming is already here to stay, so get moving
and use the momentum. The below Sony Ericsson Developer World resources
and articles will help you get started.
J2ME - JSR-184 (M3G) Mobile 3D for J2ME
Mobile 3D Graphics API for J2ME links and resources
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