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Online FarmVille game ploughs new fields of revenue - Times Online
The cash spent by Zynga’s players on micropayments within FarmVille is one reason why Zynga is generating revenues of more than $150 million (£91.4 million) this year.
Vector Math Tutorial for 3D Computer Graphics
This is a tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics. It covers most vector and matrix topics needed to read college-level computer graphics text books. Most graphics texts cover these subjects in an appendix, but it is often too short. This tutorial covers the same material at greater length, and with many examples.
Sim Ops Studios - Code 3D - serious games / Panda3d/ Python
A practical tool to create emergency simulations that run in Panda3D'
Carnage Heart - Wikipedia, the free encyclopedia
Carnage Heart is a video game for the Sony PlayStation, developed by Artdink. Its gameplay is a mecha-based, turn-based strategy game, where the player takes the role of a commander in a war fought by robots. The robots, called Overkill Engines (OKEs), cannot be directly controlled in battle; they must be programmed beforehand to behave in a certain way under certain conditions using a flow diagram system.Carnage Heart has become one of the rarest of all U.S. PlayStation titles due to limited production. The game was also plagued by poor sales and virtually no advertising. The bland graphics and steep challenge are the two reasons often given for the lack of success in the U.S. market. The rarity has not affected its online auction sale price, which is usually under US$20
Create 10 games in 10 hours
This guy is good (and know a lot of APIs - Flash, iPhone, Unity) very well.
Game developer Mark Cooke conducted an incredible experiment for his presentation for Pecha Kucha 62, Tokyo. He challenged himself to create 10 games in 10 hours – do you think it’s possible?
I Dig it.. no seriously I do: I Dig It Tech Review
Article of how I Dig It was done. This game is #1 at the app store today, which means about US$ 10000 A DAY. Done in 7 weeks.
Gamasutra - Features - iLang Syne: A Guide To iPhone Game Development In 2009
[In this in-depth Gamasutra feature, veteran developer Alessi looks at the state of the iPhone/iPod Touch game market in 2009, mapping out the pitfalls, engine choices and opportunities of developing for Apple's hit device.]
Gamasutra - Features - The Facebook Doctrine: Gaming And The Future
The potential for Facebook to be a massive platform for game development seems difficult to understate as of mid-2009. Already, it's host to a huge number of games, several of which pull in millions of users on a regular basis.
In fact, several game on Facebook have surpassed World of Warcraft's subscriber base in terms of monthly unique players, as recent charts have shown. Of course, none of the social network-based MMOs charge $15 a month to play -- and many of the players never buy virtual items, which monetize these games. But many do, as the landscape rapidly evolves, and it's becoming clear that you can build userbase for online games incredibly fast using social networks.
Atmosphir: 3D platformers engine
Levels are based inside a 100x100x100 voxel-like space.
Apparently there's a free version. Check later
PlayMotion: Welcome... to where Dreams and Visions are made Real
Company that does computer vision based games for a living. Matt Flagg (GVU Virtual Rear Projection) works there.
Little Big Adventure™ - GOG.com
The prequel to Twinsen's Odyssey is on sale, and extra-cheap! A better ROI than any other game around, probably.
BBC - BBC Internet Blog: Wombile, the fantasy game for mobile
We came up with Faebl, a fantasy game for mobile phones with GPS receivers that you play in the real world. To make it work we chose to write our own platform for multi-player mobile games, and called it Wombile. (Blame the names on the difficulty of finding short words that are easy to pronounce and still available as a ".com" domain!)
For a simple game written in just a few days, Faebl was surprisingly fun to play. Players who downloaded the software to a compatible phone were thrown into a fantasy battle taking place in the real world. If they were physically near another player, they'd be given the opportunity to fight them. If the other player didn't want to be attacked, they had to physically run away. Different weapons made different noises (played through the phones' speakers), and defending players had to pick an appropriate weapon to defend with based on the sound they heard.
BRGAMES 2009 - Fomento a jogos eletrônicos
O BRGAMES é um Programa da Secretaria do Audiovisual do Ministério da Cultura, Secretaria de Políticas Culturais do Ministério da Cultura e Sociedade Brasileira para Promoção da Exportação de Software – SOFTEX, que tem o apoio institucional do Festival Internacional de Linguagem Eletrônica – FILE e da Associação Brasileira das Desenvolvedoras de Jogos Eletrônicos – Abragames. O Programa BRGAMES tem como objetivos gerais o fomento ao desenvolvimento da indústria de jogos eletrônicos no Brasil, o fomento à participação da indústria brasileira de jogos eletrônicos no exterior e o estimulo à criação de ambientes de mercado para o jogo eletrônico brasileiro no país.
Gesture Recognition & Computer Vision Control Technology & Motion Sensing Systems for Presentation & Entertainment
Computer vision, gesture recognition & motion sensing technology and motion control interfaces for immersive advertising and digital signage, virtual gaming & entertainment, surface computing, interactive displays and presentation systems.
home [Verve]
Verve is a library implementing general purpose reinforcement learning agents. It combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. It is intended to be an out-of-the-box solution for roboticists and game developers.
Spore designer touring US colleges, news, Spore Origins, PocketGamer.biz
Maxis is sending out the lead designer of the Spore franchise - which recently went down a storm across a variety of platforms including iPhone, iPod and mobile – on a tour of US colleges to help illustrate design, engineering and artistic career opportunities in the games industry.
gwt-games - Google Code
gwt-games aims to be a collection of lightweight arcade and puzzle style games written using GWT. This is a fairly open-ended sort of project, with an emphasis on good design and reusability.
Visualizing Game Dynamics and Emergent Gameplay
This paper aims to explore a method of visual notation based on UML (Unified Modelling Language) to help the game designer understand the emergent dynamics of his or her game. This method is not intended to replace the iterative design process. Rather it is intended to possibly add an extra quick iteration and to improve the accuracy of the information gained from each iteration, and thereby to increase the effectiveness of interventions of the game designer between iterations.
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This paper aims to explore a method of visual notation based on UML (Unified Modelling Language) to help the game designer understand the emergent dynamics of his or her game. This method is not intended to replace the iterative design process. Rather it is intended to possibly add an extra quick iteration and to improve the accuracy of the information gained from each iteration, and thereby to increase the effectiveness of interventions of the game designer between iterations.
Advanced Character Physics
This paper explains the basic elements of an approach to
physically-based modeling which is well suited for interactive use. It
is simple, fast, and quite stable, and in its basic version the method
does not require knowledge of advanced mathematical subj
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