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Fabio de Miranda's Library tagged computerGraphics   View Popular

07 Dec 09

Unreal Development Kit

UDK is free for noncommercial and educational use. Licensing terms are available to those who wish to sell UDK-powered games or to create commercial products for business use at www.udk.com/licensing.  

developer.nvidia.com/...udk.html - Preview

unreal gameengine programming 3d simulation computerGraphics

26 Oct 09

Sunflow - Global Illumination Rendering System

Sunflow is an open source rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.

sunflow.sourceforge.net/ - Preview

java renderer graphics computerGraphics

Context Free Art

Context Free is a program that generates images from written instructions called a grammar. The program follows the instructions in a few seconds to create images that can contain millions of shapes.

www.contextfreeart.org/ - Preview

art visualization computerGraphics graphics

08 Oct 09

International Symposium on Visual Computing

The purpose of the International Symposium on Visual Computing (ISVC) is to provide a common forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, developments and applications in the broader area of visual computing. 
ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. In particular, ISVC is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas. 
This is the fith in the series of symposia following four successful meetings in 2005, 2006, 2007 and 2008. ISVC09 will consist of invited and contributed presentations dealing with all aspects of visual computing. In addition to the main symposium, the symposium will include six keynote presentations, several special tracks, and a poster session. Also, ISVC09 is hosting the 3rd Semantic Robot Vision Challenge. Two, $500 "best paper awards" are sponsored by Mitsubishi Electric Research Labs and by Volt / Microsoft MSDN. Also, Informatics Circle of Research Excellence (iCORE)   sponsors a $500 award for the best paper in the special track on Visualization Enhanced Data Analysis for Health Applications. 

www.isvc.net - Preview

computerVision computerGraphics

29 Sep 09

IEEE Spectrum: DIY Street-View Camera

Create Google Street View-like panoramas with cheap webcams and open-source software

spectrum.ieee.org/...0 - Preview

maps mapping vision computerVision computerGraphics visualisation positioning gps accelerometer

Misc Tutorial: Creating ARToolKit Markers | osgART

This tutorial describes how to create markers for use with the ARToolKit tracking library.

Markers can be easily created in a graphics package and printed out, or even created by hand (such as using adhesive-backed felt). The marker should conform to the dimensions shown here:

www.osgart.org/31 - Preview

augmentedReality programming artoolkit fiducials fiducial computerVision computerGraphics

24 Sep 09

Video Puppetry: A Performative Interface for Cutout Animation

We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates a cast of physical puppets using paper, markers and scissors. He then physically moves these puppets to tell a story. Using an inexpensive overhead camera our system tracks the motions of the puppets and renders them on a new background while removing the puppeteer's hands. Our system runs in real-time (at 30 fps) so that the puppeteer and the audience can immediately see the animation that is created. Our system also supports a variety of constraints and effects including articulated characters, multi-track animation, scene changes, camera controls, 21/2-D environments, shadows, and animation cycles. Users have evaluated our system both quantitatively and qualitatively: In tests of low-level dexterity, our system has similar accuracy to a mouse interface. For simple story telling, users prefer our system over either a mouse interface or traditional puppetry. We demonstrate that even first-time users, including an eleven-year-old, can use our system to quickly turn an original story idea into an animation.

www.cs.princeton.edu/...index.php - Preview

graphics animation computerGraphics computerVision

26 Aug 09

Motion Capture (cgspeed)

This page contains links and information about Motion Capture software and datasets.

BVH conversions of the 2500-motion Carnegie-Mellon motion capture dataset:
1. 3dsMax-friendly version (released May 2009)
2. MotionBuilder-friendly version (released July 2008)

3. Poser-friendly version from mojodallas.blogspot.com
4. Various formats (.dae, .fbx, .max, .mb, .vns) from TrailersPark. (.vns format is for iClone)

sites.google.com/...motion-capture - Preview

motioncapture motionrecognition animation computerGraphics vision mocap computerVision

Carnegie Mellon University - CMU Graphics Lab - motion capture library

Welcome to the Carnegie Mellon University Motion Capture Database!
This dataset of motions is free for all uses. Search above by subject # or motion category. Check out the "Info" tab for information on the mocap process, the "FAQs" for miscellaneous questions about our dataset, or the "Tools" page for code to work with mocap data. Enjoy!

mocap.cs.cmu.edu - Preview

cmu dataset datasets vision computervision animation computerGraphics motionRecognition motion

21 Aug 09

ID 797 - History of Computer Graphics and Animation

The study of the history of CGI (computer generated imagery) is an important part of our overall educational experience, not necessarily to build on the historical precedent, but to gain an understanding of the evolution of our discipline and to gain a respect for the key developments that have brought us to where we are. The discipline is so recent in its early developments and so rapidly changing that we are in fact living it, and it evolves as we speak. Yet we have been so busy in advancing the discipline that we have often neglected to accurately record this history. So we will decide to agree upon certain past events in order to begin to develop a definitive record of what has transpired in this evolutionary process.

design.osu.edu/...ID797.html - Preview

computerGraphics computerCulture

15 Aug 09

Laurens Lapre's Projects

L-Systems, computer arts. 
Some very nice things here, haven't visited this site in about 6 years.

members.ziggo.nl/laurens.lapre - Preview

art graphics computerGraphics

Voodoo - open source structure from motion system

The Voodoo Camera Tracker estimates camera parameters and reconstructs a 3D scene from image sequences. The estimation algorithm offers a full automatic and robust solution to estimate camera parameters for video sequences. The results are useful for many applications like film production, 3D reconstruction, or video coding. The estimated parameters can be exported to the 3D animation packages: 3D Studio Max, Blender, Lightwave, Maya, and Softimage.

The Voodoo Camera Tracker works very alike to commercial available camera trackers (also called match movers), e.g. 3D-Equalizer by Science-D-Visions, boujou by 2d3, Matchmover by RealViz , PFTrack by The Pixel Farm, SynthEyes by Andersson Technologies, or VooCAT by Scenespector Systems. Please consider buying a commercial product, if you need a camera tracker with professional support.

The estimation method consist of five processing steps:

1) Automatic detection of feature points
2) Automatic correspondence analysis
3) Outlier elimination
4) Robust incremental estimation of the camera parameters
5) Final refinement of the camera parameters

www.digilab.uni-hannover.de/...manual.html - Preview

3d computervision computerGraphics sfm

06 Aug 09

Computing Now | IEEE Computer Graphics and Applications | Videos | Wall-E

The following videos are short clips from the making of the feature animated film WALL•E and demonstrate aspects of technology used to create its crowd animation. Many images are rough previews of work in progress, although the later videos include some finished work.

www2.computer.org/...wall-e - Preview

physics simulation crowds computerGraphics animation 3d

27 Jul 09

Music & Audio | SIGGRAPH 2009

For over 35 years, SIGGRAPH has been the premier conference for showcasing computer graphics and work in interactive techniques. The primary focus has been on the visual, but that's just one sense among many. SIGGRAPH 2009 is highlighting the strongly related areas of music and audio, because:
Audiences absorb visual stories as complete experiences, so integration of the visual and audio components is critical.
Multimodal communication and interaction can enhance or surpass visual-only experiences.
Creating and editing music and audio define an important area of study in interactive techniques.
Music has an extra special connection for SIGGRAPH 2009 as we return to New Orleans, the birthplace of jazz and a vital melting pot of American music.

www.siggraph.org/...index.php - Preview

music audio computerGraphics composition

22 Jul 09

journal of graphics, gpu, and game tools - Home

The journal of graphics, gpu, and game tools is a quarterly journal whose primary mission is to provide the computer-graphics research, development, and production community with practical ideas and techniques that solve real problems. We aim to bridge the gap between new research ideas and their use as tools by the computer-graphics professional.

There are several other journals in computer graphics that together provide a good forum for introducing new and seminal research. However, rarely can the ideas described in these journals be applied in practice without a great deal of experimentation and experience.

jgt provides a forum for the presentation of the useful techniques that emerge as new research ideas mature. In addition, we provide a forum for novel ideas and elegant research results that are perhaps too “small” for the heavyweight research journals but that are nonetheless of significant use to practitioners.

jgt.akpeters.com - Preview

gamedev programming journal publications citings toread papers graphics computerGraphics simulation

GameDev.net - Product Review - Autodesk 3ds Max 2010

After a couple of releases that have focused on internal issues, the latest release of 3ds Max returns to the focus on new features. 3ds Max 2010 includes a number of subtle interface changes and more powerful viewport preview options. It also includes a radical new poly modeling paradigm called collectively, the Graphite Modeling tools. These tools are presented using a new dynamic set of panels and toolbars called the Ribbon.

Other key new features include, the Material Explorer for viewing and changing multiple material properties at once; a Viewport Canvas for painting textures directly on 3D objects; and a feature to auto-render a variety of surface maps. The ProSound feature for adding multiple audio tracks to a scene is also a welcome addition.

Add to this burgeoning list of new features, menus for identifying modeling problems, several new useful modifiers, a Container structure for bundling and locked scene assets and multiple rendering improvements and the results are the most powerful version of Max to date.

Interface Modifications

The interface for 3ds Max 2010 has some subtle changes, but nothing that will severely alter any of your current workflows. The one exception is the new Ribbon interface that holds the Graphite Modeling tools. The most notable new change is that all of the standard icon buttons have been redesigned. The new icons resemble the old ones and are roughly located in the same location, so finding the commands you're familiar with won't be too much of a task.

Another key interface change is that several new icon buttons are located on the document's title bar. These new toolbars include several file buttons for loading and saving files, undo and redo commands and a help search field for quickly finding answers to specific keywords.

Another helpful interface addition is the Transform Toolbox. This panel lets you rotate, size and align the current selection with single button clicks. It also includes a button for creating a quick clone of the current object.

www.gamedev.net/...productreview.asp - Preview

computerGraphics 3d animation modeling 3dsmax utilities gamedev cgi

17 Jul 09

Atmosphir: 3D platformers engine

Levels are based inside a 100x100x100 voxel-like space.
Apparently there's a free version. Check later

atmosphir.com/overview - Preview

tocheck 3d gameengine gamedev computerGraphics 3D opengl macosx linux windows games

14 Jul 09

Direct3D 9.0 graphics pipeline

It's rare to find a detailed chart like that, usually they are more superficial.

www.xmission.com/...pipeline-9.0.png - Preview

graphics programming direct3d directx computerGraphics gamedev

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