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GameDev.net - Product Review - Autodesk 3ds Max 2010
After a couple of releases that have focused on internal issues, the latest release of 3ds Max returns to the focus on new features. 3ds Max 2010 includes a number of subtle interface changes and more powerful viewport preview options. It also includes a radical new poly modeling paradigm called collectively, the Graphite Modeling tools. These tools are presented using a new dynamic set of panels and toolbars called the Ribbon.
Other key new features include, the Material Explorer for viewing and changing multiple material properties at once; a Viewport Canvas for painting textures directly on 3D objects; and a feature to auto-render a variety of surface maps. The ProSound feature for adding multiple audio tracks to a scene is also a welcome addition.
Add to this burgeoning list of new features, menus for identifying modeling problems, several new useful modifiers, a Container structure for bundling and locked scene assets and multiple rendering improvements and the results are the most powerful version of Max to date.
Interface Modifications
The interface for 3ds Max 2010 has some subtle changes, but nothing that will severely alter any of your current workflows. The one exception is the new Ribbon interface that holds the Graphite Modeling tools. The most notable new change is that all of the standard icon buttons have been redesigned. The new icons resemble the old ones and are roughly located in the same location, so finding the commands you're familiar with won't be too much of a task.
Another key interface change is that several new icon buttons are located on the document's title bar. These new toolbars include several file buttons for loading and saving files, undo and redo commands and a help search field for quickly finding answers to specific keywords.
Another helpful interface addition is the Transform Toolbox. This panel lets you rotate, size and align the current selection with single button clicks. It also includes a button for creating a quick clone of the current object.
Computer Graphics World, June 01, 2009 - Digital Magazine by Computer Graphics World
Full magazine legally online for free.
A real-time interactive raytracer in Launchpad
Raytracing can now be on a part with rasterization. Traditionnally, raytracing is too slow for use in games but creates better images. With the advent of multicores and new algorithms, interactive and realtime processing is now possible.
Perceptual Image Difference Utility
PerceptualDiff is an image comparison utility that makes use of a computational model of the human visual system to compare two images.
Cornucopia3D - Vue 7 Pioneer
Create vast expanses of terrains, add trees, select the best point of view and render hyper-realistic images of your landscapes in moody atmospheres... in a few mouse clicks.
OpenAlea - OpenAlea
OpenAlea is an open source project primarily aimed at the
plant research community, with a particular focus on Plant Architecture
Modeling at different scales. It is a distributed collaborative effort
to develop Python libraries and tools which address th
Physically Based Rendering: From Theory to Implementation
From movies to video games, computer-rendered images are
pervasive today. Physically Based Rendering introduces the concepts and
theory of photorealistic rendering hand in hand with the source code
for a sophisticated renderer. By coupling the discussion
Scene Completion Using Millions of Photographs : TOG
The algorithm patches up holes in images by finding similar
image regions in the database that are not only seamless but also
semantically valid. Our chief insight is that while the space of images
is effectively infinite, the space of semantically differ
3D Object Intersection
This page gives a grid of intersection routines for various
popular objects, pointing to resources in books and on the web. For a
unified static and dynamic object intersection and distance library
(non-commercial use only, though), see the TGS collision
Pixar Research - Physically Based Modeling: SIGGRAPH 2001 slides
Please note: the lecture notes served from this page are
copyright ©2001 by the authors Andrew Witkin and David Baraff. Chapters
may be freely duplicated and distributed so long as no consideration is
received in return, and this copyright notice remains
BlenderDev/ReconstructionAndMotionTracking - BlenderWiki
One of the areas identified as missing from Blender (see
Competitive Analysis) is that of motion tracking, i.e. replicating the
motion of a camera in space given a video sequence. This project aims
to solve that problem, and some others along the way. For
CGSociety - The Art of Visual Effects - Dennis Muren Interview
n February 11, the Visual Effects Society honored Dennis
Muren, one of their own, with a Lifetime Achievement award. Muren began
working at Industrial Light & Magic in 1976 on the first ‘Star
Wars’ film, for which he won his first Oscar. He has gone
Device uses waves to “print” on water surface ::: Pink Tentacle
Researchers at Akishima Laboratories (Mitsui Zosen), working
in conjunction with professor Shigeru Naito of Osaka University, have
developed a device that uses waves to draw text and pictures on the
surface of water.
The device, called AMOEBA (Advanced
RawKee: An Open Source X3D Plug-in for Maya (ATL-NDSU)
RawKee (pronounced Rocky - no relation to the boxer or the
squirrel) is an open source (LGPL) X3D plug-in designed for use with
AutoDesk's Maya line of 3D visualization and animation software: Maya
Complete and Maya Unlimited. The purpose of RawKee is to
Smoke in a FFT fluid dynamics solver
I saw Jos Stam show some amazing demo programs at SIGGRAPH
2001 and immediately wanted to use his algorithms in my own work.
Unfortunately, his website has no source code except for a FFT-based
solver, which I discovered was somewhat tricky to use. No-one
Ayam - CSG 3D modeling environment
Ayam is a cross-platform free (as in free speech,
BSD-licensed) 3D modelling environment for the RenderMan interface.
Free means that neither the author nor any contributors make money out
of this software. We need your (yes your!) feedback to keep this p
EPVH Visual Hull Library
EPVH is a free visual hull reconstruction tool, and shared
library for linux. It is accessible from the command line (reconstruct
executable) or as a simple C++ API to be included in your programs. It
builds a polyhedron mesh representation of a scene, th
sdljava Homepage (Java Binding to SDL)
Part of the new breed of bindings for Java:
Welcome to the homepage of sdljava. sdljava is a binding to the SDL API being developed by Ivan Ganza.
sdljava provides the ability to write games and other applications from the java programming language.
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