Fabio de Miranda's Library tagged → View Popular
The Invisible Gnomes and the Invisible Hand: South Park and Libertarian Philosophy by Paul A. Cantor
StopMojo - Stop Motion Animation Capture Suite
StopMojo is cross-platform stop-motion animation suite designed to aid in the creation of stop-motion animations. Currently it includes a capture program supporting capture of image files from various video capture devices, overlay of previous frames (onion skinning), and export to AVI and QUICKTIME video formats.
Video Puppetry: A Performative Interface for Cutout Animation
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates a cast of physical puppets using paper, markers and scissors. He then physically moves these puppets to tell a story. Using an inexpensive overhead camera our system tracks the motions of the puppets and renders them on a new background while removing the puppeteer's hands. Our system runs in real-time (at 30 fps) so that the puppeteer and the audience can immediately see the animation that is created. Our system also supports a variety of constraints and effects including articulated characters, multi-track animation, scene changes, camera controls, 21/2-D environments, shadows, and animation cycles. Users have evaluated our system both quantitatively and qualitatively: In tests of low-level dexterity, our system has similar accuracy to a mouse interface. For simple story telling, users prefer our system over either a mouse interface or traditional puppetry. We demonstrate that even first-time users, including an eleven-year-old, can use our system to quickly turn an original story idea into an animation.
Motion Capture (cgspeed)
This page contains links and information about Motion Capture software and datasets.
BVH conversions of the 2500-motion Carnegie-Mellon motion capture dataset:
1. 3dsMax-friendly version (released May 2009)
2. MotionBuilder-friendly version (released July 2008)
3. Poser-friendly version from mojodallas.blogspot.com
4. Various formats (.dae, .fbx, .max, .mb, .vns) from TrailersPark. (.vns format is for iClone)
Carnegie Mellon University - CMU Graphics Lab - motion capture library
Welcome to the Carnegie Mellon University Motion Capture Database!
This dataset of motions is free for all uses. Search above by subject # or motion category. Check out the "Info" tab for information on the mocap process, the "FAQs" for miscellaneous questions about our dataset, or the "Tools" page for code to work with mocap data. Enjoy!
Computing Now | IEEE Computer Graphics and Applications | Videos | Wall-E
The following videos are short clips from the making of the feature animated film WALL•E and demonstrate aspects of technology used to create its crowd animation. Many images are rough previews of work in progress, although the later videos include some finished work.
Autodesk - Autodesk FBX
Autodesk is aiming for full interoperability between Maya and 3DS Max by now taking FBX seriously (it's been around for 5 years already). No word on XSI yet
GameDev.net - Product Review - Autodesk 3ds Max 2010
After a couple of releases that have focused on internal issues, the latest release of 3ds Max returns to the focus on new features. 3ds Max 2010 includes a number of subtle interface changes and more powerful viewport preview options. It also includes a radical new poly modeling paradigm called collectively, the Graphite Modeling tools. These tools are presented using a new dynamic set of panels and toolbars called the Ribbon.
Other key new features include, the Material Explorer for viewing and changing multiple material properties at once; a Viewport Canvas for painting textures directly on 3D objects; and a feature to auto-render a variety of surface maps. The ProSound feature for adding multiple audio tracks to a scene is also a welcome addition.
Add to this burgeoning list of new features, menus for identifying modeling problems, several new useful modifiers, a Container structure for bundling and locked scene assets and multiple rendering improvements and the results are the most powerful version of Max to date.
Interface Modifications
The interface for 3ds Max 2010 has some subtle changes, but nothing that will severely alter any of your current workflows. The one exception is the new Ribbon interface that holds the Graphite Modeling tools. The most notable new change is that all of the standard icon buttons have been redesigned. The new icons resemble the old ones and are roughly located in the same location, so finding the commands you're familiar with won't be too much of a task.
Another key interface change is that several new icon buttons are located on the document's title bar. These new toolbars include several file buttons for loading and saving files, undo and redo commands and a help search field for quickly finding answers to specific keywords.
Another helpful interface addition is the Transform Toolbox. This panel lets you rotate, size and align the current selection with single button clicks. It also includes a button for creating a quick clone of the current object.
Animata
Animata is an open source real-time animation software, designed to create animations, interactive background projections for concerts, theatre and dance performances.
The peculiarity of the software is that the animation - the movement of the puppets, the changes of the background - is generated in real-time, making continuous interaction possible
Musculotendon Simulation for Hand Animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the traditional animation pipeline with a novel biomechanical simulator capable of dynamic simulation with complex routing constraints on muscles and tendons. We also describe an algorithm for computing the activation levels of muscles required to track the input animation. We demonstrate the results with several animations of the human hand.
Processing monsters
Animation of creatures made in processing.org, can be run from the browser (uses Javascript)
The Technology Behind Coraline - - PopPhotoFebruary 2009
About the 3D-printing process used to make characters and props for the film "Coraline"
Ultimate Iron Giant - Toys, Collectibles, Posters and more...
Collection of The Iron Gian stuff
The Art of Pixar | A fan-curated gallery of inspiring artwork
Very nice site, I hope it's legal.
Caligari | trueSpace5 | Courses | NURBS
trueSpace is the first 3D tool with a pervasive use of direct
manipulation interface. Its 3D UI controls operate in 3D workspace, not
in separate 2D panels, like in most legacy 3D tools. In this
introductory course, I will show you in over 100 minutes of
Selected Tags
Related Tags
Sponsored Links
Top Contributors
Groups interested in animation
-
LazyAnimation – cost effective digital animation studio
LazyAnimation is a cost- ef...
Items: 1 | Visits: 54
Created by: Mchilly
-
Animation, video, and art software
Links to animation, video, ...
Items: 279 | Visits: 59
Created by: Thomas Brown
-
graphics
Items: 1 | Visits: 53
Created by: DELBAR Edouard
Diigo is about better ways to research, share and collaborate on information. Learn more »
Join Diigo
