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Purdue University Adds Twitter and Facebook to Class Participation
Students at Purdue University are experimenting with a new application developed at the school called Hotseat that integrates Facebook, Twitter, and text messaging to help students “backchannel” during class.
People who have attended technology conferences in the past several years are already familiar with this phenomenon, where social media is leveraged to allow the participants in a session or panel to comment and exchange questions and ideas in real-time. At Purdue, Hotseat is used to allow students to comment on the class as it proceeds, with everyone in the class including the professor able to see the messaging as it happens.
The Hotseat software allows students to use either Facebook, Twitter, Myspace (MySpace), or SMS to post messages during classes, or they can simply log in to the web site to post to and view the ongoing backchannel. Right now it’s only being pilot tested in two courses, but has already become a fast favorite for both teachers and students. Professor Sugato Chakravarty, whose personal finance course is one of the pilot tests, said, “I’m seeing students interact more with the course and ask relevant questions.”
And although it’s been optional for students to participate, so far 73% of the 600 or so in the pilot classes have used the software. We’ve seen Twitter become mandatory for journalism students at Australia’s Griffith University to some negative reaction, but this is a less structured implementation which may perhaps account for its more favorable reception.
As Chakravarty goes on to note, though, the application is called “Hotseat” for a reason — and professors will have to be resilient enough to take any potential criticism or even corrections from students in real-time. Nevertheless, he cites it as a “valuable tool for enhancing learning. The students are engaged in the discussions and, for the most part, they are asking relevant questions.”
Check out a video introduction to the Hotseat application below, and let us know what you think. Does social media have a natural pl
Veni Vidi Luxi » Online Communities: what are we talking about? CoPs or Socialized Services?
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As you can see socialized services are different from communities of practices. They are far from new. The barrier to participation is low, the level of engagement is null, yet they are online communities.
NMLskills.pdf (application/pdf Object)
Play - the capacity to experiment with one’s surroundings as a form of problem-solving
Performance - the ability to adopt alternative identities for the purpose of improvisation and discovery
Simulation - the ability to interpret and construct dynamic models of real-world processes
Appropriation - the ability to meaningfully sample and remix media content
Multitasking - the ability to scan one’s environment and shift focus as needed to salient details
Distributed Cognition - the ability to interact meaningfully with tools that expand mental capacities
Collective Intelligence - the ability to pool knowledge and compare notes with others toward a common goal
Judgment - the ability to evaluate the reliability and credibility of different information sources
Transmedia Navigation - the ability to follow the flow of stories and information across multiple modalities
Networking - the ability to search for, synthesize, and disseminate information
Negotiation - the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms
Visualization - the ability to interpret and create data representations for the purposes of expressing ideas, finding patterns, and identifying trends
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Project New Media Literacies
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The white paper Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (Jenkins et al., 2006) identifies the three core challenges: the participation gap, the transparency problem and the ethics challenge, and shares a provisionary list of skills needed for full engagement in today's participatory culture. In the video below, members of the NML team share their thoughts and perspectives on the skills we call the New Media Literacies.
NMLWhitePaper.pdf (application/pdf Object)
The Participation Gap — the unequal access to the opportunities, experiences, skills, and
knowledge that will prepare youth for full participation in the world of tomorrow.
The Transparency Problem — The challenges young people face in learning to see
clearly the ways that media shape perceptions of the world.
The Ethics Challenge — The breakdown of traditional forms of professional training and
socialization that might prepare young people for their increasingly public roles as media
makers and community participants.
Participative Pedagogy for a Literacy of Literacies - Freesouls
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If print culture shaped the environment in which the Enlightenment blossomed and set the scene for the Industrial Revolution, participatory media might similarly shape the cognitive and social environments in which twenty first century life will take place (a shift in the way our culture operates). For this reason, participatory media literacy is not another subject to be shoehorned into the curriculum as job training for knowledge workers.
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