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Teaching Award Opportunity for 2010
"Instructors making innovative use of CourseWork, Stanford’s course management system, are encouraged to apply for the 2010 Teaching With Sakai Innovation Award. Last year, Stanford University history Humanities Fellow Edith Sheffer, who we profiled on this blog, came in second place and was flown to Boston to speak about her use of the CourseWork wiki to teach history. "
Open EdTech Summit 2009 - Visual Record
Photos of the meeting notes created by Rachel Smith.
CUNY Academic Commons
The Academic Commons of The City University of New York is designed to support faculty initiatives and build community through the use(s) of technology in teaching and learning. The free exchange of knowledge among colleagues across the university is central to better educating the student body and expanding professional development opportunities for faculty research and teaching.
Don’t kill off the VLE…
"Don’t kill off the VLE, for many staff it’s their only option. For some if they didn’t have the VLE they wouldn’t use anything else."
Online Learning: More Than Technical Savvy
"... the introduction of online experiences for students should be consciously engineered to best capitalize on their readiness for independent learning, and that the progression into the online learning environment be intentionally built into the undergraduate curriculum rather than simply offering students an open menu of face-to-face, hybrid, or fully online courses."
Teaching Teachers to Use Blended Learning
"Pedagogically, CSU Interact supports a social constructivist approach to e-learning, which suggests that learning is a social process and that students construct meaning from their own experiences."
How course management systems impact teaching
Course management systems, like any other technology, have an inherent purpose implied in their design, and therefore a built–in pedagogy. Although these pedagogies are based on instructivist principles, today’s large CMSs have many features suitable for applying more constructivist pedagogies.
Confidence Based Learning May Reduce The Time It Takes To Learn
According to confidence-based learning, the best time to learn is immediately after a test when doubt and misinformation have been exposed. If confidence-based learning is incorporated into courseware-builder, the speed of learning can be increased dramatically--by as much as 50% or even more.
ProfHacker Blog Highlights Widespread Interest in Teaching With Technology
"Two tech-happy English professors have started a group blog called ProfHacker, which provides tips for making the most of Internet tools for teaching and research. With 10 regular contributors, the blog—the brainchild of Jason B. Jones, a professor at Central Connecticut State University, and George H. Williams, an assistant professor at the University of South Carolina Upstate—is getting 10,000 page views a week."
Google Apps K-12 Lesson Plans using Docs, Sites, and Calendar.
"Easily incorporate Google Apps into your curriculum with these classroom-ready lesson plans."
Instructional Strategies For Engaging Learners
"Here you will find several ideas for activating learning, strategies for helping students process and retain information, and ways for you to have your students summarize what they have learned."
Continuation of Course Instruction in the Event of H1N1 Outbreak
As the Centers for Disease Control (CDC) project that more academic communities will be affected by the H1N1 influenza this year, The University of Delaware recognizes that a large number of students and faculty may not be able to attend classes and teach because of illness. This site offers suggestions, guidelines, and resources to assist faculty to continue instruction with minimal disruption in the event of prolonged cancellation of face-to-face classes.
A Critical Examination of Blackboard's e-Learning Environment
Blackboard’s e–learning system dominates the online learning software market. In this essay I critically examine the structure of Blackboard’s two online learning delivery systems, Blackboard 8.0 and Blackboard CE6. I identify ways in which the platforms both constrain and facilitate instructor–student and student–student interaction. I addition, I delineate features that sustain and challenge traditional power relationships in the classroom. I conclude with implications for online pedagogy and practical applications for instructors and students.
Rubric Directory
This is a collection of rubrics found on the internet during our research. The internet address where the rubric was found is at the top of each document. There are Word and PDF formats for most rubrics. Some rubrics, however, were only available in PDF format. Please enjoy the fruits of our labor.
Online Professors Pose as Students to Encourage Real Learning
Both Mr. Reed and Ms. Malan are the alter egos of real professors. As The Chronicle reports today, the characters belong to a small group of “ghost students” that academics in Indiana, Connecticut, and South Africa have injected into online courses to kick-start discussions among students, keep them from dropping out, and spy on their communications.
Randy Bass and Bret Eynon: Still Moving From Teaching to Learning
What emerged from this work was a picture of learning that drew our attention to a series of intermediate thinking processes that characterize flexible thinking, processes that digital media are especially good at making visible.
International Journal of Virtual and Personal Learning Environments
The International Journal of Virtual and Personal Learning Environments provides readers with a comprehensive coverage of developments in learning technologies for an international readership of educators and trainers. The journal is a primary source for academics, professionals, corporate trainers and policy makers in information and communications technologies. The journal publishes work of a high standard on a range of fields associated with Course Management Systems (CMS), Learning Management Systems (LMS), Virtual Learning Environments (VLE), Personalized Learning Environments (PLE), Social Networking Software (SNS), and 3D virtual worlds, including for example Second Life (SL).
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