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Oct. 23-Nov. 13: UD to host international art show in Second Life
"From Oct. 23 through Nov. 13, the University of Delaware will host an international show of “Outsider Art” in the Second Life virtual community."
SLakai Paris Conference Wrap-up
In early July Wolverine Island played host to members of the Sakai community who were interested in having an in-world event. The island was made available to non-U-M participants from July 1-3, the time period that the real world Sakai conference was being held in Paris.
New UD social networking site for educators established
A new social network, UDSLED (University of Delaware Second Life EDucators), has been established on the social networking site, Ning. UDSLED is for everyone who has an interest in Second Life as an educational tool at UD and allows members to post comments, videos and photos.
The Razorfashion Retail Experience - Razorfish + Emerging Experiences
Our team has developed an application built on the new Razorfish Touch Framework called Razorfashion. It demonstrates how we believe retailers can meet shoppers growing expectations for more engaging digital experiences in-store and provide a consistent, integrated experience across the multi-channel shopping ecosystem.
Are Educators Ready for Virtual Worlds?
The past week I spent some time in the virtual reality of Second Life, exploring the possibilities for learning activities arranging and for management of a learning process. Also, I read several research papers sharing the gained experience in teaching and learning in SL. It was found that this virtual world:
PIVOTE Open-Source vLearning System Launched
Today we officially launched PIVOTE as an open source project. PIVOTE is an outcome of the JISC funded PREVIEW project we've been involved with looking at learning in virtual worlds. PIVOTE allows you to author a learning exercise on the web, and then play it on the web, in a virtual world (or worlds), and even on your phone.
Second Life: Engaging Virtual Campuses
The University of Delaware uses one of the easiest and most effective tools in Second Life to tell the story of their campus--an automated tour. Visitors who opt to take the tour are taken on a 5-and-a-half-minute virtual fly-over of the campus. As the tour arrives at key areas, text appears on the screen explaining the section and how it is used.
xtranormal - Make movies from a script!
If you can type, you can make movies. Text-to-Movie.
University of Iowa in SL
Today I was talking some collaborators on LLL3D about how to visualise concepts in Second Life.
I remembered I had seen some twitterers mentioning that the University of Iowa had a visualisation of Bloom's taxonomy, I did a search and found that they had interactive models of both Bloom's taxononmy and Wenger's Communities of Practice.
Federal Consortium for Virtual Worlds
The Federal Consortium for Virtual Worlds is a newly formed group of federal government employees and contractors interested in exploring the use of virtual worlds in government, sharing best practices and policies, creating shared repositories, and networking.
Papervision - Augmented Reality
Using a webcam and flash, we’ve taken our Papervision character from the desktop to the desk. A new and exciting way to interact with your flash content. The possibilities are wide open.
Linden Lab and Rivers Run Red launch Immersive Workspaces 2.0
Rivers Run Red and Linden Lab (after a bit of a shaky time with their initial announcements for Immersive Workspaces 1.0), have launched Immersive Workspaces 2.0. The clean, sanitized, and focused leveraging of Second Life for your corporate collaboration needs.
Head Tracking for Desktop VR Displays using the WiiRemote
Using the infrared camera in the Wii remote and a head mounted sensor bar (two IR LEDs), you can accurately track the location of your head and render view dependent images on the screen
Photosynth
The Photosynth project by Microsoft. Makes a collage of pictures to show a 360 view of a location. Very cool.
Moviestorm
A quick film highlighting Moviestorm's basic functionality. Featuring set and character creation, lighting, direction and performance, and sharing your final movie.
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